Just hitting reset since we crossed the 1,000 post mark. It's a mod thing.
As always, this thread is reserved for fed hype, discussion, etc. All other chat goes in the Gen Discussion thread.
FAN FICTION CHAMPION POINTS SYSTEM
SpoilerActive Fed - 2 points
Points are awarded for any brief update or summarized show.
Writing a full weekly show - 4 points
Writing a full show or chapter (wrestling or not) will earn you 4 points. Having a show/chapter partially finished will earn you 1-3 points at the Moderators' discretion.
Finishing a PPV - 6 points
Starting and finishing a PPV within the month will earn you 6 points. A partially completed PPV will earn you 3 points.
Writing a Review (at least 3 paragraphs) - 3 points
Writing a review in someone's fed or in the Fed Thread will earn you 3 points. Fewer than 3 paragraphs will not earn you any points.
Judging Power Ten - 5 points
You MUST vote for a minimum of 5 feds and leave comments for each to earn the full 5 points. If you vote for 10 feds and leave comments for all 10, you will earn a bonus point. Voting for at least 5 feds but not leaving comments will earn you 1 point.
Winning The Power Ten - 3 points
Obvious points are obvious.
Posing 20Q questions - 1 point
Self-explanatory. Doesn't matter how many questions you ask, you still only get a point. This is to avoid someone asking 100 valid questions to try and earn 100 points.
Winning What If? - 3 points
Pretty obvious. If you've forgotten the rules, don't worry: I'm posting a new "What If..?" on August 1st. The one that is open now will remain open AND BE FOR DOUBLE POINTS~!
Winning the September Fan Fiction Event (and any other event) - 10 points
Details coming soon...
5 points for runner-up, 2 points for 3rd place (if needed).
THE RULES & GUIDELINES OF FAN FICTION
-There will be no flaming (insulting), spamming (making stupid, inane posts) and flame-baiting (luring someone into flaming you).
-You can't use deceased wrestlers. The only exception to this rule is if you're doing a federation that takes place in the 80s or something similar.
-Keep everything regarding your federation in one thread.
-There are three places where you can advertise a federation: in the thread of that federation, in your signature and in the Fed Thread. Nowhere else, if we find any advertising elsewhere, you will receive a warning for SPAM.
-Don't expect to get reviews from other people if you don't give reviews yourself. If you don't want any feedback to your shows, fine.
-Don't give feedback in the middle of a show. Posting in the middle of a show will result in deletion of your post and a warning for spam.
-You are not expected to leave a full on review of the show (though you can if you like). All you are required to do is to write a few comments with some substance behind them. This in no way shape or form means you can post one line reviews, they will be deleted and warned. So don’t post something like "Wow, great show! 9/10!".
-Even though it is creative writing, due to board rules we cannot allow racial and/or homophobic slurs/insults/etc. in your feds. This type of language will be warned immediately. And please note - racism is an automatic ban.
-Don't get mad when someone rips your show to pieces. Use the criticism in a positive way and use it to increase the quality of your federation. When someone insults you instead of giving good feedback, report that post to the Moderators.
-Don't bump your thread to the top if you've written nothing new in days. It just pushes other threads that are active down.
-If you're going to write a federation, put some effort in it. Stuff with horrendous grammar and spelling and no punctuation will be deleted. So will posts that only have ten or so sentences. They are regarded as spam. If you don't put effort into writing, don't even bother.
-If you're tired of your current federation and want to start a new one or return to an older federation, your current one must have at least four regular shows and a Pay-Per-View. This is done to prevent threads that have one or two posts in it. If you don't follow this rule, you'll be forbidden to start a new federation or return to an old federation for two weeks. If you make a fed within two weeks of the first one closing or return to an old fed, will we lock your thread, and it will not be opened for ANOTHER two weeks. For example, if you leave your thread on the 1st of the month and then make another one on the 10th, we will lock your new thread until the 24th. Two weeks from the opening of your new thread, remember that folks! For those whos fed follow the 'DVD Format' your fed must have contained at least four chapters in order to bypass the two week rule.
- Posters are now allowed a second fed, providing they have proven their commitment to their first fed. Permission to start a second fed will be granted from the moderating team. We will not consider anyone whose fed has not lasted at least two pay-per-views, however, this does not guarantee we will say yes.
- Two feds at a time Max.
- If you have two running at the same time, both must be updated a minimum of every 30 days. If this is not maintained without valid reason, one will be closed (poster's choice as to which is closed).
- If you abandon a fed/fed gets closed/etc., then you must wait until gaining permission again to start another second fed.
-You can also have one additional non-Fed related story in addition to your federation. This non-Fed has a two week rule, meaning you wait two weeks from the last post to post a new one.
-You do not need to contact PB or RT to close a thread for you if you're moving on to a new project. Just let it drop to the bottom. We will also no longer be cleaning old threads for you -- start a new thread. Also, we do NOT delete threads. We keep them around for historical value.
-Spotlight of the Month: this is currently decided by the Power 10 Rankings. The winner is given the dubious honor of being the Spotlight of the Month. That Fed will be stickied for the entire month with the added extension “Spotlight of the Month” added to the end of their Fed Title.
-No more "I'll be starting a fed soon" or "more to come soon". Start your fed with substance or it will be deleted. And then you’ll have to wait two weeks to start another one.
-Plagiarizing is a serious offence and anyone caught doing so will be banned without warning.
-Multi-Participation Threads are banned for the time being, they descend into chaos too quick and quite frankly too much time is spent modding them.
-DO NOT post reviews of reviews, arguing with every person who reviews you. If you would like, after a substantial period of time, to reply to all reviews together, fine. Mindless bumps will not be accepted.
-Please note that all your shows and PPVs must take place in your thread not on a website elsewhere. Everybody else can write it here, so can you.
- The 20 Questions thread is a Question and Answer interview-like thread for the members of Fan Fiction. The “next” person to participate in the thread is chosen by the current person being interviewed. Please do not post asking to be next. The person before you makes that decision.
- Please do not post "get on AIM/MSN/Yahoo." If you want them to do so, send them a Private Message or Rep asking so. There is no need to waste a post doing so.
- General Discussion is banned from Fan Fiction. It was great while it lasted, but it was abused too many times.
-NO EROTIC LITERATURE!
Finally, a harsh reality for people: PB and RT are the last word on a subject in FF. If we ask you, or tell you, to do something, it isn't a debate. At least not on the forum. If you have a problem, IM or PM one of us, and we will gladly sort it out.
The Fan Fiction Moderating Team,
PB & RT
SpoilerAM's Feud Building for Dummies
SpoilerFeud Building for Dummies (And other people who aren?t good at building feuds...)
First thing I do is figure out my final card, my Wrestlemania type show, where all of my major feuds are going to come to a head. You can do mini-feuds and set-up feuds in between there, but ultimately, I think this is the easiest/best way to do it. It?s an intricate puzzle and I usually handwrite it rather than type it out. I?ll do a five match card, just for easiness sake.
OK, that is step one. My opinion is that your TV shows should basically be a two hour commercial for your PPV. That being said, in interest of keeping things simple (And I?ve never done this planning method with a brand split fed before) We?re only going to do Raw.WWE Wrestlemania CARD
WWE Championship- John Cena © versus Randy Orton
The Undertaker versus Triple H
Daniel Bryan versus Dolph Ziggler
Slater and Gabriel versus Marella and Kozlov
MITB: Wade Barrett versus ?Dashing? Cody Rhodes versus Kofi Kingston versus Christian versus Alberto Del Rio versus Rey Mysterio
That?s how you do it, you figure out what they?re doing every week. Here?s an example:A versus B
Royal Rumble- What A does. What B does.
Wrestlemania- A versus B
Fillers Needed= [Here you mark every week where you?re going to need to use someone involved in another angle to play a part in the building of this angle. This will be clearer in the example.]
So I threw that together in practically no time, but do that for every feud and you?re well on your way. Now for the part where we put it all together. I go through and write out one of these for every show. I DO try to stick to five matches and six segments on a two hour show. I picked an easy week when the matches booked themselves, they might not always do that, sometimes you might have to have four and seven.John Cena versus Randy Orton
Royal Rumble- John Cena defeats The Miz to in the WWE Championship. Randy Orton wins the Royal Rumble Match.
Raw 1.1- John Cena cuts a promo detailing how far he has come in the last year overcoming the war with Nexus to re-earn the WWE Championship. Nexus comes out and Barrett says now that they?re all back together, Cena needs to watch out again. Orton saves Cena from attack.
Raw 1.2- Randy Orton says he wants John Cena at 100% at Wrestlemania, so anyone who wants to get their hands on Cena has to get through him first. The Raw GM informs Orton that he won?t be able to do that when Cena defends the title against five others in the Elimination Chamber. John Cena and Randy Orton defeat Heath Slater and Justin Gabriel
Raw 1.3- Wade Barrett, Rey Mysterio, Dolph Ziggler, Alberto Del Rio, and Triple H qualify for the Elimination Chamber. Randy Orton attacks Barrett, but Cena makes the save. Cena says he doesn?t want any excuses when he retains at Elimination Chamber. Triple H says he won?t have any, because he won?t win.
Raw 1.4- Randy Orton declares that no one but John Cena is worthy of facing him at Wrestlemania and vows Cena will win the chamber. Triple H says Randy needs to mind his own business and Orton challenges him. Orton versus Triple H ends in a No Contest
Elimination Chamber- Randy Orton is banned from the building. Cena barely retains the WWE Championship.
Raw 2.1- Orton opens the show and says Cena risked reinjuring himself at Elimination Chamber and jeopardizing their Main Event at Wrestlemania. Cena says he will bring the fight at Mania, Orton says he?ll either make sure he can, but if Cena can?t protect himself, Orton will make sure he has a Wrestlemania caliber opponent. Cena tells Orton to mind his own business and Cena gets RKO?d.
Raw 2.2- [FILLER 1] challenges John Cena, Orton says if [FILLER 1] wants Cena, he has to beat him first. [FILLER 1] defeats Randy Orton by DQ when John Cena interferes. After the match, Cena says [FILLER 1] beat Orton and next week he?ll face Cena.
Raw 2.3- [FILLER 1] defeats John Cena when Randy Orton interferes. Randy says he doesn?t want Cena if he isn?t 100%. Raw GM announces next week Cena and Orton will each choose a representative. If Cena?s rep wins, Orton cannot be within 100 feet of Cena or anyone contracted to wrestle Cena between now and Mania, if Orton?s rep wins, John Cena cannot compete in an sanctioned match between now and Mania.
Raw 2.4- Randy Orton?s representative [FILLER 2]defeats John Cena?s representative, [FILLER 3]. Orton tells Cena to go home, but Cena says he?s WWE Champion and he?s not going home during Wrestlemania season. Nexus ambushes both men, but they get fought off.
Raw 2.5- Randy Orton calls out Nexus and wants to take on all three of them himself. The Raw GM sanctions a three on one handicap match with Special Referee, John Cena. At the end of the match, chaos ensues and Wade Barrett steals the WWE Championship.
Raw 2.6- Randy Orton calls out Wade Barrett and demands he return the WWE Championship. Slater and Gabriel attack him while Barrett appears in the parking lot. Cena and Barrett have an unsanctioned Parking Lot Brawl in which Cena regains possession of his championship, but eventually Orton arrives to give him an RKO on the pavement.
Wrestlemania- John Cena defeats Randy Orton
[FILLER 1]= Alberto Del Rio
[FILLER 2]=?Dashing? Cody Rhodes
[FILLER 3]= Christian
You go into less and less detail as you organize it, but you should have it in greater detail at another stage of the planning. What this does is it gives every guy on your roster something to do. I try to do the fillers last and figure out who isn?t doing anything that week so you don?t have guys not doing anything for weeks on end. If you need help or would like to see this for an entire fed, feel free to hit me up sometime.
I sent this to Dazz in a PM, but I decide to post it for anyone who wants it. It contains spoilers for my fed, but they're not detailed.
Here is an example of a month of booking for me. I hope this helps. I book the PPV first, then I outline how the feud is going to be progressed on each week of TV with either a match or a promo. Then, I start booking the TV shows. I make two rows on the right. One is for matches, one is for segments. Once I go through each feud and place the match or segment, I put them into order on the left.
Jay Lethal's Guide To Creating A Fan Fic
Step 1 - Deciding on a Project
The first thing you have to do is decide what kind of fed do you want to create, whether it be a simple WWE fed, or a created fed from your own imagination, or a deceased fed of the past like WCW, ECW, NWA or something along those lines, or even you want to create an Indy fed. If your not very knowledgeable about these companies or Indy wrestlers, I suggest sticking with a WWE or creating your own. Once you have done that, you need to pick an owner of the company and someone with booking powers (a General Manager, a Commissioner) or something like that. Or you could just the have owner as the GM, but it's good to have someone with booking powers.
Step 2 - Creating a Roster
A suggestion to a newer writer is to start off with 40 superstars, I believe 40 is a great number because you will be able to write special events like the Royal Rumble and have enough, while at the same time being able to use the majority of the superstars on your roster, so that nobody is left out, while not writing a six hour show each week. If your doing a split fed, then I suggest that both roster have 25 superstars, again it will be more than enough for special events, but it will be small enough so that no member of your roster is left out. Now, you might say how can I narrow it down to 40 superstars, well here are some helpful hints. First, separate that 40 into Main Eventers, Mid-Carders, cruiser weights, tag teams and jobbers. You should have 6-8 Main Eventers (title contenders that the headline the show), 10 mid-carders (guys that compete for the US or IC title, they fill in the gaps), around 5 tag teams (self explanatory, so 5 teams out 2=10), and around 7-8 Cruiser weights (guys like Mysterio, Billy Kidman and Ultimo Dragon) if you have a Cruiserweight division, guys that you can elevate into the mid-card area if it becomes stale or into the Tag Team Division for a short period of time. Finally throw in a few guys that you don't care about (Maven, Gene Snitsky etc.) that can be used to make your bigger guys look stronger.
Step 3 - Creating Your Titles
After you have your roster, its time to create your titles, normally I would suggest keeping the amount of titles down, lets say start with 4 championships, a World Title (most important, for the Main Event) a mid card title (say IC or US to use as a stepping stone) and the Tag Team Titles.... Finally ex it off with the Cruiserweight Title to add some flair into the show. Another title you could add is the Hardcore Title, or something along those lines, again you don't have to call them (Intercontinental Title) feel free to come up with something new like the Atlantic title, or something along those lines, after you've decided on that, it's time to move on. If you have split brands then having the IC and the US on opposite shows is always a good idea. The CW and the TV can act as the small titles on each show as well.
Step 4 - Begin Planning
First off, plan a few months ahead so you know exactly what you want to accomplish, for example if your starting a WWE fed, and you want to start at the beginning of the wrestling year (April), then first thing you should do once you have your roster and titles, is figure out what you want to do at the next PPV like feuds and such, and then work backwards, that way you will have an exact direction that you want to take your work. Have a few months planned out before you write, keep in mind that you can still make changes as you go, but having a general direction will help you keep your focus.
Step 5 - Developing characters and story lines
Once you have everything planned, and a basic outline of what you want to see happen, its time to start writing, over the first couple of shows is when you start building your story lines, highlighting your feature talent and establishing your champions, however just as important and most often ignored is character development. While it is difficult to do with a large roster, it is important that everyone on your roster have his or her own distinguished personality to set them apart, and when your roster is shortened (40 or especially 25) it's important to create distinction between each and every person on the roster. For example, you want to establish a monster, you use Kane, in a simple promo or act demonstrate that he is a monster with no conscience. Developing characters and pushing them correctly is the best way to get recognition for your project.
Step 6 - Writing the Show
Now that you have a good idea of your roster, a rough plan of what you want to do, its time to write your show, until you feel comfortable writing, I suggest using this formula.
Segment 1 - Opening Promo
Segment 2 - First Match
Segment 3 - Small Promo/Mid-card Match
Segment 4 - Promo to Set-up PPV match
Segment 5 - Tag Team Match
Segment 6 - Promo to set-up match next week/IC Title Match
Segment 7 - Main Event
Once you gain some comfort and confidence, you will be free to break away from this, start with match at the beginning, or end the show with a promo, but for newer writers I suggest it because it covers everything you need, and sets up for the next show. Now for match writing, now I suggest not writing full matches, just providing the ending of the match and aftermath, although I suggest for PPV's writing the full match, cause just the ending of a WrestleMania main event wont cut it
Step 7 - BE CREATIVE
One of the greatest feds I have ever read was one where the matches themselves weren't necessarily 5 stars, but because the story lines were so unique, it was an instant hit. Be creative, and be original, take these characters that you have created and molded and throw them through situations, like friendship, betrayal, depression, manipulation, loss of faith and much more..... Experiment with characters, find out what works and what doesn?t, what works for one writer doesn?t work for another, find what works for you.
Important Final Notes
Learn from your mistakes, as a beginner nobody is expecting you to be the best booker, or a legend in your first month or so, just learn from your mistakes and from the advise that others give you, And remember to use proper grammar and organization. NOTHING throws readers off like bad grammar and disorganized work, use of bold, italics and underlines will save you a lot of trouble and even some color thrown in there would add a little touch every once in awhile, make your work look good, take some pride in your work... Because if you don?t show some pride in your work, how can you expect us to?
Holzhammer On Match Writing
Note: These are my views on everything and I'm not saying I know it best or whatever. If anyone feels differently, do tell as I'm willing to learn. I just thought this might help.
I?m certainly not complaining about wrestlers using ?new? moves. In fact, I?m all for that! The first thing I do when I have a roster, is open Excel and give each wrestler a move set. I?ll put their signature spots in it, of course, but I?ll add new ones as well. All my wrestlers have a mini-profile in Excel. The main eventers are on one sheet, the mid-carders on another and the Tag Teams on two others. I make it like this:
I used to have three finishers, but I thought that was overkill. I?ll show you an existing profile I have.
You?re Gonna Pay
I use the colours so I can see the ?type? of move more easily (finisher, semi-finisher or regular). The regular moves don?t include basic moves like a Body Slam or a Back Body Drop.
As you?ve probably noticed, I put ?The Undertaker? for Gimmick/Style, but it could be anything else. I just put that because it would be very weird to see him as someone else than the Deadman or the American Badass. But you could put anything there. For some guys, I?ve put the name of a Japanese wrestler there because I want to have a similar gimmick. For instance: I could put Genichiro Tenryu as any veteran?s gimmick. Tenryu?s 54 years old himself and acts like a grumpy old man that doesn?t take shit from anyone, especially the youngsters who dare to disrespect him. Or you could put an in-ring style there instead (brawler, technician, high-flyer...).
The arsenal thing isn?t really needed, but it allows you more freedom if you want to stick to your move set. I know that ?Power? is very vague, but it describes a wide variety of power moves. I didn?t know what else to put for The Undertaker, but you could ?Suplex Arsenal? for Tazz, ?Submission Arsenal? for Chris Benoit or more specific stuff like ?DDT Arsenal? for someone. He would hit all kinds of variations of the regular DDT. The arsenal thing could be useful if you don?t want to clog up your move set with nothing but suplexes if you use Tazz, for instance. The system may be frustrating when you?re setting it up. By God, I know I got fucking pissed off at times because I couldn?t come up with new moves that?d fit the wrestler well. But in the end, you?ll find that it really pays off.
That didn?t answer any of your questions, of course, but I thought I?d throw it out there as a possible help.
But you see: I?m not against new moves. The problem I had with your match was that sometimes, those moves didn?t make sense. I recall two moves in particular: Michaels is basically rocketing back from the ropes and does a Baseball Slide Uppercut thingy. Why? Why wouldn?t he take advantage of the speed he has built up. A Kneecap Dropkick would have been much more effective because of the speed behind it. The exact same thing happened before that, when Michaels was moving at lightning speed again but decided to counter a clothesline with an Arm Drag. A Kneecap Dropkick or a Leaping Forearm would have been a lot better. Not too long ago, Kid Jericho wrote a match between Christian and Kurt Angle. At one time, Christian was on the top turnbuckle. Angle did his typical delayed selling (more on that later) by rushing towards Christian and trying to give him a Super Belly-To-Belly Suplex. Christian managed to counter it into a Sunset Flip Powerbomb from the top rope instead. I thought that was cool because you wouldn?t expect it from Christian at all, but it was the way to capitalize. Thinking outside the box, even for a little thing like moves, is what can make or break a match. And if not that, it can certainly create a mark-out moment, even in Fan Fiction. So: have wrestlers do ?new? moves if you want and you might even give them a new signature move or finisher. I know I?ve done it for several of my guys. Of course, don?t overdo. A Shawn Michaels match is not a Shawn Michaels match without a Top Rope Elbow Drop and an attempted Sweet Chin Music. What I said about Angle in the review, about a Dangerous (which stands for ?head drop?) Angle Slam would be a perfectly fine example. It doesn?t really go outside Angle?s universe, and still it?s new.
I guess I?ve said enough about moves. Let?s go on to what?s in my opinion the two most important things in a match. Things that can make or break not only a match but an entire feud. You can have all the build-up you like, if the match doesn?t reach the expectations or is just a fuck-up, the angle is ruined. Those things are selling and psychology.
Psychology is the easiest thing to accomplish, a lot easier than in real life. You just have to keep your head with it. I?ll give you a small example. Kawada & Taue fight Misawa & Kobashi. As you might or might not know, Misawa/Kawada is the singles feud in the history of wrestling. Not reaches the heels of it. When the match I?m talking about takes place (they?ve had more tag matches), that feud was around its peak. Kawada had never beaten Misawa, but Misawa had Kawada beaten on a few occasions. Kobashi?s leg was injured, so that would be the obvious focus of Kawada/Taue. The match went on and some great psychology already happened, but if I have to tell you every instance of beauty in that match, I?ll still be typing this over a week. So Kobashi became the focus of Taue and Kawada... Let me start with another example of psychology first. It?s nothing big, but I think it?s a good example. Since Kobashi?s leg was injured and attacked viciously during the match, it was clear that he wouldn?t be able to save Misawa if he were to be knocked out cold. What did Misawa do? He let Kobashi spent the majority of the first half in the ring and he himself fought only short periods. Kobashi wouldn?t be able to save him, but Misawa was healthy. He could save Kobashi should it be needed. And if Kobashi?s fighting spirit flared up, he could even deal some massive damage. Let the opponents tire themselves on Kobashi. Misawa was biding his time, healthy and well, on the apron. Good logic, right? Yeah, it would be. Except: Kawada hated Misawa. He didn?t care about beating Kobashi because he had beaten him before. All he cared about was beating Misawa. Sure, he could win the match by pinning Kobashi but there was no real victory in it. Kawada started early in the match by trying to make Misawa pissed off. Even in the opening scene of the match he did so by giving him a Yakuza Kick in the face while he was standing on the apron, hitting Misawa?s broken orbital bone. In the end, Misawa realized his mistake but now Kobashi was in a worse state than when the match started. He was fucked. Taue and Kawada were both relatively fit, but Misawa was basically on his own. Kawada knew it and threw everything at Misawa because he knew victory was in his reach. That?s fucking cool psychology to see unfold. Especially when in the end, all the pieces fall in place and you see the entire puzzle. Now that might not seem like much, but it?s amazing when seen played out. If the match would have been a regular ?Face in peril/hot tag? match like the WWE has every time, it wouldn?t be the best Tag Team match ever. Decent psychology can be hard to pull off and I?m fully aware that 90% of Fan Fiction wouldn?t recognize psychology if it licked their ass crack with their own mother?s severed tongue, but that shouldn?t mean you should lower yourself to their standards. Unfortunately, I don?t have any good tips or a guide about psychology. I get my ideas mostly from watching matches (old puro ones, of course), but if you read or see something non-wrestling related, but it?s a story, you could extract the basic psychology from that story and pour it into a wrestling shape. It?s harder to pull off, but the results can be quite good.
And finally, selling. Selling is a big pain in the ass. Everywhere in the wrestling world it?s a big pain in the ass. There are very few wrestlers who can sell like Kawada (there he is again), and most of them sell very spotty at best. There?s a thing to be said about the old motto ?Sell hard when on defence, sell well when you?re on offence but only so hard that you can still do your moves?. Misawa used to be a master of that and he could pull it off. But most of the time, I hate it. I hate no-selling. From the ridiculous hulking up to Japanese head drop fests where people get right up again. I hate delayed selling: you get dropped on your head yet you rush to your feet and hit a head drop yourself before collapsing to the mat. Kobashi was a master of that, despite having the status of being an awesome seller (in the nineties, of course). In my opinion, selling should be done the entire match. You don?t have to describe it between every move, but make sure that nobody forgets it. Repeat it a lot, in different ways. From a grunt of pain to a painful cry while suplexing someone, it all helps and adds much-needed realism to the realm of wrestling. Many people confuse fighting spirit with no-selling and I admit: it?s a very, very fine line. Fighting Spirit is just that: the will to fight. It does not equal no-selling or delayed selling (although it might look like it in 5% or so of the cases). Michaels had obviously a strong fighting spirit in the match with Guerrero, but it wasn?t portrayed as such. It looked liked overkill. Only when I saw him collapse in the back, I thought of it like fighting spirit. He had given his absolute everything in the match but when he lost, he didn?t have to hold on anymore. He had no goal. Well, at least I hope that?s what you were portraying. If it has something to do with what Eddie did under the ring, I?ll be very fucking pissed. If it was what I think it is, though, you should try to describe it. Honestly, I don?t have a good idea at the moment of how you could have described it. Short, slow comebacks with the most basic of moves is one thing. Michaels could be on his knees and punch Eddie in the gut. He continues to punch him as he slowly gets up. He then musters his strength for one big move (it doesn?t have to be a finisher, but something bigger than a regular Body Slam). If you have him do a friggin? Flying Forearm and a kip-up, I?ll immediately crown you as Shit For Brains. That scenario was just something that came to mind. The point is: you should be able to feel the tiredness (yes, that?s selling as well) and pain of the wrestler. I remember reading the summary of a Japanese match. It wasn?t fiction, it was a summary of a real match and I was exhausted after merely reading it! I could picture everything so well, it drained me mentally. Repeating and detailing are the two major points of selling. There?s nothing I can really add at this moment.
If you have any more questions, don?t hesitate to PM me (unless you don?t want to risk receiving another essay).
I just hope this helped a bit. Cheers!
What was missing, and this is no big secret, is a sense of direction. Personally, I prefer the show as it is, on ?autopilot? with simple, almost ?80?s style booking like the Storm/Rection feud centered on the hot valet switching sides to dictate where the title goes, rather than the frenetic goofiness that Russo originally brought. I don?t know if he?s still booking or not, but this stuff, though quieter, is much better. But it?s not enough. Just as Russo brought with him a less coherent version of what the WWF had already moved away from when he arrived (thus making WCW seem behind the curve when they used to be in front of it), last night?s show also seemed like a ?lite? version of the WWF?s new toned down product.
Now, since I keep saying that they (WWF) are only scratching the surface of what wrestling can look like if they keep pushing the creative envelope, and since WCW needs a(nother) makeover, I?m going to put my money where my mouth is this week and show you what I mean.
WCW does not need to spend more money, they don?t need to sign WWF stars as they come available to appear ?major league,? what they need is to get a little creative and do something that the competition is NOT already doing (or worse, already did two years ago). WCW can compete with the WWF, and they can win. But they need to be creative to do it. They need their OWN new Attitude, and their OWN new direction. Something different.
Here is just an example of one possible new direction for Nitro and Thunder. No new stars (accept for a hire or two of non-wrestlers, as you?ll see), and some minor set changes. With a little tweaking, it can feel like a totally new show. Okay? From here on when I say ?we,? I mean WCW if they were implementing my pitch. Check it out?
The Concept: No-frills competition in the ring where every pin-fall, every submission, and every DQ, MATTERS. The existing fantasy world of pro-wrestling will be taken to logical extremes and made to seem as ?real? as possible, thus creating a fantasy version of ?Reality-based television.? Like this?
All WCW Wrestlers will be asked to sign new contracts (fictional contracts) or leave the company. They will be warned up front to read these contracts carefully, because there is a substantial amount of physical risk to go along with the chances for fame and financial gain. More on that later? The basics of the ?contracts? will serve to make the idea of ?competition? clear and meaningful. The driving force behind the new show is, of course, ratings, so colorful characterizations (like Sting, or Kwee Wee, or whoever), are certainly encouraged. But there will be differences in the way things work. For one thing, win/loss records (on TV) will actually mean something. No need to keep a tally of matches, but there will be a ranking system (like a top ten for each division, with onscreen graphics). Rankings will determine title shots. DQ?s count as a loss, titles WILL change hands on a DQ, and referee?s decisions are final. This doesn?t mean you can?t sneak in and waffle somebody with a chair - in fact that kind of behavior is good for ratings, so it will be encouraged - but if you get caught, you will lose, and thus fall in the rankings. Therefore, in the ring, once the bell rings, the referee will wield more power.
TITLES: Whatever your contract is worth, say DDP pulls in $1,000,000 per year ? For every day you hold the World Title Belt, the per diem of your contract will be DOUBLED (not really, just in storylines). For all other belts, your per diem will be increased by 50%. This way, belts are absolutely worth fighting over. In fact they are literally worth more than their weight in gold.
Suddenly, WCW sounds like a pretty good place to work, right? Just make sure you read the new contract before you sign it?
The Unusual Stipulation: The ?Lockdown Clause? - Any building, any arena, where WCW is putting on a show, will be considered ?Locked Down? on the day of the show. Yes, like a prison. This means that for the hours in which contracted WCW wrestlers are inside the building, they will have waived many of the rights of decent society they had before stepping inside the door. Essentially, what this boils down to is: the competition is not relegated to the ring. There are rules in the ring, and those rules will be strictly enforced. But backstage, anarchy rules. If you are attacked backstage and injured, you will have no legal recourse against your attacker, or the company. NOTE: Wrestlers enter the buildings each week through metal detectors ? no weapons (other than traditional folding chairs, pipe wrenches and whatever is usually lying around the arenas) will be allowed in. Don?t expect murders or anything like that - these ?characters? will still be loosely based on the real guy playing them (i.e. Steve Borden is a real person who calls only calls himself ?Sting? ? he will not suddenly become a homicidal maniac). The stories will therefore be closer to ?reality,? with a great opportunity to see how these men and women will react (what kinds of moral decisions will they come to?) under extreme, volatile, and potentially dangerous circumstances. It will still be a place for Nitro Girls and hot valets; everybody just needs to be more careful? see the next paragraph.
Of course, backstage attacks happened all the time before, but now they will make sense. Now they are legal (secretly encouraged by evil management for the sake of ratings), and officially part of the show. To further the sense of reality, NEW ALLIANCES will be formed (over the course of time), not for convenience, but out of sheer necessity. You simply will not be able to walk around back stage without someone to watch your back.
Also written into the contract is a waiver, a la ?Real World? or ?Survivor? that allows for everything and anything you do or say to be shown on TV. WCW will hide cameras in locker rooms and corridors to capture all of the backstage ?reality,? (and again, now it will make sense, instead of having scheming wrestlers simply not notice the camera man shining a light in their face while they reveal their secret plans). Also, a roving reporter with a microphone and a camera crew will enter the ?Lockdown? and move back and forth between warring factions to get interviews (and to find people who have managed to get away from the hidden cameras). This crew will have signed the same contract, and be at risk just like journalists in a war zone. As stories develop over time, we will see how they parlay their influence, and their ability to get people?s messages out without bias, into keeping themselves unharmed. But they better not piss off the wrong guys.
Behind this scheme is the evil producer: We hire a professional actor ? female, mid 30?s, sophisticated brains and beauty - to play the role of an evil, ratings oriented ?Hollywood Genius? brought in by the company to create higher numbers at all costs (actually, at low costs, but we won?t talk about that on TV). ?Lockdown? is her big idea. This woman, let?s call her MS. WRIGHT (she presents herself as the ?solution?) will spend most of the show in the production BOOTH, where she oversees the show with the director at the board of camera monitors. They listen in to all the hidden cameras and microphones and cut back and forth between them to put the viewer right in the middle of the action and the intrigue, the ?reality? if you will. Everyone in the Booth will be miked as well, with a live camera rolling at all times. Ms. Wright will constantly be upgrading the LOCK on her door and overall Booth Security as the week?s roll on and the wrestlers come to hate her more and more.
A second professional actor will play the part of her weaselish, two-faced assistant, let?s call him TAD, ? this pretentious manipulator (you are his single favorite person in the entire world while you?ve got him face to face) will be on camera often backstage, serving as liaison from management to the ?talent? (the wrestlers), and in constant contact with Ms. Wright via radio headset.
New stage set, something visually different, like an all-white ring with white ropes. Whatever? it doesn?t really matter as long as it?s different.
Just to give an idea of how this concept could play, the first episode of ?Lockdown? might go like this?
We see a few wrestlers entering the building through a metal detector. And we see Ms. Wright in the Booth making sure all is going smoothly as introductions start for the opening match.
A new play-by-play announcer (someone who can call action as if it were ?real? ? someone like ECW?s JOEY STYLES) joins Mark Madden. They welcome us to ?Lockdown? not sure, themselves, what to expect. All they know is that all TITLES have been stripped, and the tournaments are beginning? now. First match is a qualifier for the Cruiserweight Title, Devon Storm vs. Elix Skipper. Though the audience is not yet privy to all the new background stuff, both men come out with a different look on their faces. They are not playing face/heel roles, but rather look very serious and even nervous. The announcers give a description of the top ten rankings (as best as they can from what?s been explained to them). The wrestlers work hard and stiff for 5-7 minutes, being extra careful not to get DQ?ed or counted out of the ring (announcers can explain this part, too). Match ends in a clean pin for Elix.
Next we see Ms. Wright leave the Booth for a televised meeting with the talent. Many have already signed the new contracts, but many others (including big stars like Booker T) have not. She wants to make sure that everybody really understands what he or she will be getting into (acts like a fair-minded, kind hearted person in the beginning), before they sign. So she now explains the premise of the show, and talks about what just happened in the ring, with Elix moving on in the tournament, but also up in the rankings, while Devon moved down.
We will begin to see how, whatever storylines may develop backstage, they will still all center around the Four Divisions (no more Hardcore Title because it would be redundant, now ? although there might be an unsanctioned, no-rules, backstage belt fought over just for prestige in the back), starting with the month-long tournaments to be concluded on PPV, but eventually revolving around who holds the belts. As an example, here?s a look at the first major storyline.
Booker is pissed about being stripped of his title for the sake of a new format, but if he needs to go through a tournament to get it back, he will. The extra money sounds nice too. He signs.
After that on-screen talent meeting, we get a glimpse of the TRUE Ms. Wright talking with Tad. She?s all about ratings, and she doesn?t think Booker represents the most ?desired demo? to be champ. She?s ignorant of wrestling history, and exactly who these guys are, but she thinks somebody like, say blond haired hard body Lex Luger, or maybe Scott Steiner might make a better champ ?for TV purposes.? She?s aware of the camera, of course, but it doesn?t take a genius to read between the lines of what she?s saying. She immediately goes about the business of stacking the deck against Booker in the tournament, by a) giving him tough opponents, and b) sending Tad on a mission to get some of the boys to take Booker down hard, backstage.
As the Heavyweight tournament plays out over several shows, leading up to the finals on the first PPV, it becomes clear that Booker is not wanted (as champion) by management, but he fights as a babyface through all obstacles, continuing to pull out unlikely wins when it was thought he would not even make it to the ring. Ric Flair, in the role of the respected veteran brought in as liaison between the wrestlers and management, doesn?t like this new deal one bit, and he fights and bargains with Ms. Wright to amend the contracts. But it?s too late. She won?t deal, and if he?s not careful, he might wind up in the hospital, too. Meanwhile, Ms, Wright is constantly upgrading the locks and security around her Booth, until it becomes like a Saddam Hussein bunker back there.
Scott Steiner, meanwhile, thriving in the newly legalized chaos backstage, has become sort of a jailhouse prophet for all the younger heels. Drunk with power and the freedom to be as bad as he wants, Steiner has gone off the deep end. He?s surrounded by even more ?Freaks? in some kind of makeshift ?pleasure-dome? of food, wine, and sex carried from arena to arena. He?s calling the shots for the powers of darkness like Marlon Brando in ?Apocalypse Now.? And Booker, both because Ms. Wright is making it worth his while, and because Steiner just hates the guy, has become his prime target.
Eventually, another babyface, Sting (who lost a Tournament match to Booker) will come to Booker?s aid, and they?ll ?watch each other?s backs, brother? against all the Steiner initiated attacks backstage. But that?s still not enough, as even the lower card guys are banding together to form dangerous alliances, all with colorful gimmicks designed to get Ms. Wright?s attention and have more TV time focused on them. Since it?s well known what she wants, Sting and Booker are getting attacked left and right.
Meanwhile, Goldberg still stands alone, unscathed backstage (because others are afraid of him) and hovering between face/heel status. Two weeks removed from the PPV, just to prove that Ms. Wright is true to her word, the loudmouthed trouble maker Ric Flair gets punked out and beaten down hard.
But the next week, a heavily bandaged Flair comes back in rare form. Enough is enough and the Nature Boy has been pushed too far. Some Hollywood bimbo thinks she can step into his arena and play his game? lady, he invented this game. Now he?s gonna ?take her to school!? With one week to go before the PPV when new Champions will be crowned in all the various Tournament Finals? Ric Flair, in all his Armani clad glory, reforms the Four Horsemen with Booker, Sting, and? Goldberg. Ms. Wright isn?t sure what all this means, but she?s sure she doesn?t like it.
Later that evening, Booker beats Luger in the semis, with the help of an Old School Horsemen referee distraction/ mauling of the Total Package, and the finals are set for next Sunday. It will be Booker T (w/ Ric Flair ? now carrying a manager?s license that allows him to be at ringside, which he pulled out of his ass just to screw with Ms. Wright) vs. Scott Steiner (w/ Freaks) for the WCW World Heavyweight Title.
Who will win? Will Ric Flair start laying his Nature Boy rap on Steiner?s Freaks at ringside, planning to steal them away for a 60 minute ride on Space Mountain after the show? Will that distraction, with Flair walking away with a Freak on each arm at just the right time during the match cost Steiner the Title? Will Booker win his belt back and shut Ms. Wright up when she comes to the ring to protest by planting a big wet kiss on her mouth, leaving her shocked, aroused, and laying in the ring like Ravishing Rick Rude used to do?
So, that?s a rough outline of a new show that could grow into all kinds of new directions, based solely on adding new elements of ?realism? to the story telling. It would even provide an interesting opportunity to gradually bring back old guys like Hogan and Savage, and give them an opportunity to be interesting, again. It wouldn?t cost WCW a dime, except for minor set cosmetics and hiring a couple of professional actors (who work cheaper than a lot of wrestlers) and one other very important thing? professional TV writers (who also work cheaper than a lot of wrestlers) to make the stories go.
Helpful Fan-Fic Links & Lists
- Commonly Used Wrestling Moves, Credit: zap
Armlock Hammerlock Submission
Armlock Leglock Submission
Bridging Back Suplex
Cross Arm Scissors
Cross Knee Scissors
Cross Body Block
Crossface Chicken Wing
Diving Elbow Smash
Double Arm DDT
Double Chickenwing Submission
Double Leg Cradle
Double Underhook Backbreaker
Double Underhook Piledriver
Double Underhook Superplex
Double Underhook Suplex
Dropkick To The Knee
Electric Chair Drop
Enzuigiri to the Face
Five Star Frog Splash
Flying Cross Body Press
Flying Elbow drop
Flying Somersault Bodyblock
Flying Somersault Headbutt
Flying Somersault Splash
Flying Spinning Leg Lariat
Frankensteiner From The Top Rope
Half Boston Crab
High Cross Body Block
Inverted Atomic Drop
Japanese Armdrag Takedown
Japanese Ocean Suplex
Jumping Elbow Thrust
Jumping Neck Snap
Jumping Roundhouse Kick
Jumping Side Kick
Mexican Armdrag Takedown
Nagata Lock II
Northern Lights Suplex
Power of the Punch
Reverse Roundhouse Kick
Rings of Saturn
Rolling Back Kick
Rolling Leg Lock
Rolling Reverse Cradle
Rolling Reverse Cradle Into A Bridge
Running Forearm Smash
Running Somersault Legdrop
Scorpion Death Drop
Scorpion Death Lock
Shooting Star Press
Skipping Front Kick
Skipping Hook Kick
Skipping Roundhouse Kick
Slingshot Somersault Splash
Spinning Headscissors Into A Cradle
Spinning Leg Lariat
Split Legged Moonsault
Stone Cold Stunner
Sweet Chin Music
Thai Roundhouse Kick
Tiger Driver 91
Triple Jump Moonsault
Walls of Jericho
West Coast Pop
- Arena Listings, Credit: zap
Mobile Civic Center-Mobile,Alabama
Von Braun Civic Center-Huntsville,Alabama
Montgomery Civic Center-Montgomer,Alabama
America West Arena-Phoenix,Arizona
Blockbuster Desert Sky Pavillion-Phoenix,Arizona
Alltel Arena-North Little Rock,Arkansas
Barton Coliseum-Little Rock,Arkansas
Cox Arena-San Diego,California
Cow Palace-San Franisco,California
Staples Center-Los Angeles,California
San Diego Sports Arena-San Diego,California
San Jose Arena-San Jose,California
Centinnial Garden and Convention Center-Bakersfield,California
World Arena-Colorado Springs,Colorado
Coors Event Center-Boulder,Colorado
Du Magness Arena-Denver,Colorado
Hartford Civic Center-Hartford,Connecticut
New Haven Civic Center-New Haven,Connecticut
Bob Carpenter Arena-Dover,Delaware
University of Delaware-Newark,Delaware
TD Waterhouse Centre-Orlando,Florida
Manatee Civc Center-Palmetto,Florida
Ocean Center-Daytona Beach,Florida
West Palm Beach Auditorium-West Palm Beach,Florida
Fort Lauderdale War Memorial-Fort Lauderdale,Florida
National Car Rental Center-Fort Lauderdale,Florida
Everblades Arena-Fort Myers ,Florida
Worldwide Arena at Disney World-Disney World(Orlando),Florida
Leon County Civic Center-Tallahassee,Florida
American Airlines Arena-Miami,Florida
Kissimmee Civic Center-Kissimmee,Florida
Silver Spurs Arena-Kissimmee,Florida
Roller Jam Arena-Kissimmee,Florida
Lakeland Civic Center-Lakeland,Florida
Albany Civic Center-Albany,Georiga
Allstate Arena (formerly Rosemont Horizon)-Chicago,Illnois
Mark At The Quad Cities-Moline,Illnois
Peoria Civic Center-Peoria,Illnois
Conseco Fieldhouse(formerly Market Square Arena)-Indianpolis,Indiana
Joyce Center-South Bend,Indiana
Five Seasons Center-Cedar Rapids,Iowa
Veterans Memorial Auditorium-Des Monies,Iowa
Topeka Civic Center-Topeka,Kansas
New Orleans Arena-New Orleans,Louisiana
Lakefront Arena-New Orleans,Louisiana
Louisiana Superdome-New Orleans,Louisiana
Cumberland County Civic Center-Portland,Maine
U.S. Air Arena-Landover,Maryland
Springfield Civic Center-Springfield,Massachusetts
Lowell Memorial Auditorium-Lowell,Massachusetts
Kellogg Arena-Battle Creek,Michigan
Joe Louis Arena-Detroit,Michigan
The Palace-Auburn Hills,Michigan
Saginaw Civic Center-Saginaw,Michigan
Van Andel Arena-Grand Rapids,Michigan
Pontiac Silverdome-Pontiac Michigan
Mayo Civic Center-Rochester,Minnesota
Mississippi Coast Coliseum-Biloxi,Mississippi
The Mississippi Coliseum in Tupelo,Mississippi
Kemper Arena-Kansas City,Missouri
Omaha Civic Auditorium-Omaha,Nebraska
MGM Grand Garden Arena-Las Vegas,Nevada
Ceasar's Palace-Las Vegas,Nevada
Thomas and Mack Center-Las Vegas,Nevada
Continental Airlines Arena-East Rutherford,New Jersey
Atlantic City Convention Center-Atlantic City,New Jersey
GPU Energy Park-Lakewood,New Jersey
Sovereign Bank Arena-Trenton,New Jersey
Asbury Park Convention Center-Asbury Park,New Jersey
Pan American Center-Las Cruces,New Mexico
The Pit-Albuquerque,New Mexico
Madison Square Garden-New York,New York
Pepsi Arena-Albany,New York
Nassau Coliseum-Long Island,New York
Onondaga County War Memorial-Syracuse,New York
War Memorial Auditorium-Rochester,New York
HSBC Arena (Formerly the Marine Midland Arena)-Buffalo,New York
Blue Cross Arena-Rochester,New York
Greensboro Coliseum-Greensboro,North Carolina
Independence Arena-Charlotte,North Carolina
Lawerence Joel Coliseum-Winston-Salem,North Carolina
Asheville Civic Center-Asheville,North Carolina
Crown Coliseum-Fayetteville,North Carolina
Charlotte Coliseum-Charlotte,North Carolina
Raleigh Sports and Entertainment Complex-Raleigh,North Carolina
Fargo Dome-Fargo,North Dakota
EJ Nutter Center-Dayton,Ohio
Columbus Convention Center-Columbus,Ohio
Tulsa Civic Center-Tulsa,Oklahoma
Myrdid Civic Center-Oklahoma City,Oklahoma
Rose Garden Arena-Portland,Oregon
First Union (Formerly Corestates) Center-Philadelphia,Pennsylvania
The Igloo (Pittsburgh Civic Center)-Pittsburgh,Pennsylvania
Philadelphia Civic Center-Philadelphia,Pennsylvania
Hershey Park Arena-Hershey (Park),Pennsylvania
Catholic Youth Center-Scranton,Pennsylvania
Penn State College-State College,Pennsylvania
First Union Spectrum-Philadelphia,Pennsylvania
Providence Civic Center-Providence,Rhode Island
Florence Civic Center-Florence,South Carolina
Charleston Civic Center-Charleston,South Carolina
Greenville Coliseum-Greenville,South Carolina
BI-LO Center-Greenville,South Carolina
Rushmore Plaza Civic Center-Rapid City,South Dakota
Souix Falls Arena-Souix Falls,South Dakota
Nashville Municipal Auditorium-Nashville,Tennessee
Gaylord Entertainment Center-Nashville,Tennessee
Freeman Coliseum-San Antonio,Texas
Frank Irwin Center-Austin,Texas
Delta Arena-Salt Lake City,Utah
Roanoke Civic Center-Roanoke,Virginia
MCI Center-Washington D.C.
Huntingdon Civic Center-Huntingdon,West Virginia
Wheeling Civic Center-Wheeling,West Virginia
Brown County Expo Center-Green Bay,Wisconsin
Casper Event Center-Casper,Wyoming
General Motors Place-Vancover,British Columbia,Canada
Circle Arena-Halifax,Nova Scotia,Canada
- Credit: zap
SpoilerPAY PER VIEWS
Another Brick in the wall
Back from the Dead
Baptized In Blood
Best Of The Best
Blood And Guts
Blood 'N' Guts
Blood Runs Cold
Blood, Sweat, and Beers
Born To Be Wired (Stollen from ECW in 97)
Break and Enter
Breaking The Rules
Bring The Pain
Burn Santa Burn
Carpe Diem Baby
Clash of Champions
Climaxed to the Max
Crash and Burn
Death Bowl (Tourney and/or Battle Royal)
Death From Above
Down And Dirty
End Of A Legacy
Extreme Rumble (Royal Rumble but with gimmick matches before it)
Faces Of Fear
Fade To Black
Feel The Pain
Fight For Your Life
Garbage Trucks R Us
Gathering of the Champions
Gone Too Far
Havok In The New Year
Hell in a Cell
Hell On Earth
Honor Thy Allies (more of a stable based PPV)
House of Hardcore
House of Hell
House of Pain
In The End
In Your Face
In Your Yard
Indecent Exposure (or Xposure)
Justice for all...
King Of Extreme
King of the Death Matches
King Of The Yard
King Of Xtreme
Law and Disorder
Live and Let Die
Live and Unleashed
March Of Madness
Ménage eh Twa
New Year's Bleed
New Years Revolution
NIB (Nativity In Black)
Nigh of Champions
Night Of Champions
No Escape (titles defended in Cage Matches)
No Laughing Matter
No Pain No Gain
One Last Time (retirement show)
One Night Stand
One Step Closer
Out Of Control
Over The Edge
Passion For Pain
Path Of Destruction
Payback's A Bitch
Pushing The Limits
Rage In The Cage (All Titles defended in cage or HIAC)
Rest In Pieces
Return Of (wrestlers name)
Rise from the Ashes
Rot In Flames
Ruler of the Ring (my version of KotR)
Scars and Stripes (Good for July)
Sex, Drugs, and Wrestling
Simply the Best
Sons Of Liberty
Super Sunday Showdown
Tables, Ladders and Chairs
The Career Killer (Tourney)
The Crimson Mask
The Fire Within
The Main Event
The Memory Remains
The Next Big Show
The Night Of Legends
This Is A Test
This Is Extreme
This Time Its Personal
Time Crisis (Royal Rumble)
Too Xtreme For TV
Up In Flames
Welcome to the Jungle
What Goes Around
When Worlds Collide
Wrestlefest (my version of Wrestlemania)
Written in Blood
X-Rated (Loser of one particular match gets fired / retired)
Xtreme Overdose (would be great for a PPV that will involve many good hardcore matches)
The End is Near and The End is here
One Fine Day
Wrestlefest I, II, etc...
September 2 Remember
Tournament of Kings
Patriot's Day Games
Halloween in Hell
Independence Day War
Wanted In Winter
Natural Born Killers
The Home Of Champions
Work In Progress
Number One In November
Brawl Of The Fall
Madness & Mayhem
End of an Era
State of Emergency
Six Feet Under
Time After Time
Appetite for Destruction
Tuesday Night Titans
Back To Attack
Sunday Night Hell
World Class Event
New Years Rebellion
God Doesn't Carry a Knife
No Were to Run
New Year, Same Pain
A Lesson Learned
A Radical Concept
Abuse Of Power
Against All Odds
Assault & Battery
Back To Reality
Built To Hurt
Change The Game
Clash Of The Titans
Disturbing The Peace
Down To Business
Drop The Bombshell
Edge Of Suffering
Emotions Run Deep
Insult To Injury
King Of The World
Last Man Standing
Moment Of Glory
Moment Of Truth
One Night Only
Out Of Line
Pain and Pleasure
Pain and Punishment
Pride and Passion
Screw The Rules
Show Of Respect
Reign Of Terror
The American Dream
The Truth Hurts
The World Is Mine
Time For A Change
Turning The Tables
Unleash The Fury
The Big Bang
Six Feet Under
March of Crimes
Blessed and Forsaken
Torch of War
Cold Winter Nights
Forced To Fear
Epidemic Of Hate
In Times Of War
The Final Swansong
- Credit: zap
New York State
Bra and Panties
Coast 2 Coast
North American Heavyweight
Triple Jeopardy Title
The People's Championship
Triple X-Posure Championship
Inter-Gender Tag Team
Iron Man Champion
Royal Rumble Champion
King Of The Ring Champion
King Of Kings Champion
Mean Streets Championship
Main Event Championship
Million Dollar Championship
Broken Ropes Championship
George Washington Memorial Championship
Golden Eagle Championship
Upward Spiral Championship
Wheel of Torture
Living Legend Title
- Credit: zap
Minstry of Darkness
Servants of the Damned
The deadly alliance
the 6 pack
The 7 deadly sins
Strikers To Fighters
The Rebel Fighters/The Rebels
Army Of #
The Hart foundation
The Next Big Things
Symphony Of Destruction
The New Corporation
No Chance In Hell
Innovators Of Offense
Army of Darkness
The Extreme Degenarates
The Kings of Extreme
Natural Born Thrillaz
The High Flyers
The Suicide Syndicate
Fight the Power
The New Nation
African American Justice
Inspiration of Sensation
The Blond Bombs
Just Hate Us
The Fourth Reich
School Of Hard Knocks
Acts of God
Asia-America Hardcore Connection
Back in Black
Bald and Buff
Before and After
Big Sexy Freaks
Big Sexy Machines
Blood and Tears
Bold And Proud
Born to be Lazy
Brains & Beauty
Brothers Of Fire
Bruised and Battered
Burned and Broken
Catchy and True
Chinese New Year
Cold As Ice
Defining the Odds
Freaks Of Nature
Fresh Blue Bloods
Good and Bad
Haas Of Pain
Hellfire and Brimstoned
Her Majesty's Secret Service
II: Illegal Immigrants
Japanese Air Raid
Kings Of Old School
Land Of The Rising Sun
Luck of The Irish
Mega Powers II
Minds & Furniture
Old School Brew
Old School Wreckage
Old Skool Hardcore
Red and Sweet
School of Hardknocks
Simply the Best
Spiff & Spank
Tapped In The Head
That Damn Incredible
The All Americans
The Amazing Shamrock Brothers
The Awesome Ravens
The Black Mafia
The Brit-Am Connection
The Cabana Boyz
The Cabana Crew
The Cerebral Assassians
The Champions Alliance
The Dead Pool
The Disciples of the Apocolypse
The Dynamic Duo
The Giant Killers
The Glass Ceiling
The High and Mighty
The Keystone Kops
The Kojak Street Connection
The Lion's Den
The Lo Down
The Masked Avengers
The Masked Fighters
The Mat Wrestlers
The Most Dangerous Tag Team
The National Kneelift Society
The NC Posse
The New Hollywood Blondes
The New Hope
The Nippon Warriors
The Pain Brothers
The People's Heroes
The Perfect Storm
The Perfect Team
The Rappin' Rednecks
The Rising Sons
The Sex Pistols
The Spanky Boyz
The Styles Clash
The Sugar Jetts
The Technical Champions
The Total Franchise
The Two Guys
The Unholy Alliance
The Viscious Valentines
Ultimate Fighting Brothers
Up & Down
Wild West Connection
Will Bleed For Food
Worldwide Old Skool
Xtreme To The Max
Zenk & Pills
The It Boys
The In Crowd
The Lone Rangers
The Lethal Truth
Mexicans Sharing Apt
Sons of Liberty
- Credit: zap
Spoiler1. Bare Buckles - All covers of the turnbuckles are taken off. No DQ. In any type of match. Any number of wrestlers can compete.
2. Hell In A Cell - A cage that is larger then the ring and that has a ceiling surrounds the ring. Anything goes and win by pinfall, submission or TKO.
3. Ladder Match - Usually for a belt. A ladder is set up in the entry way. A belt is hung above ring on rope. First to get belt has title. No rules, goes until someone grabs belt.
4. Last Man Standing Match - This match can have any amount of wrestlers on each team. Usually barbed wire and other such dangers are thrown into the match but they do not have to be. To win, you must score a pinfall or a submission and have your opponent stay down for the 10 count.
5. 3 Way Dance - 3 wrestlers wrestling at once. There are two variations to this match. The first is that the match can be won by the first wrestler to score a pinfall or submission. Or to win the last wrestler standing wins.
6. 4 Way Dance - 4 wrestlers in ring at once. All wrestler's opponent's must be eliminated for the wrestler to win.
7. Falls Count Anywhere- Falls count anywhere in the building. Anything goes.
8. Wargames - A double ring is set up and a cage with a ceiling is set up over them. Starts 1 on 1. After 2 minutes, coin toss team sends in wrestlers. Ends up 3 on 3 or 4 on 4.
9. Weapons match - Anything goes. Weapons of any type are strewn throughout the ring. Falls count anywhere. Wrestlers are allowed to bring weapons to the ring. Wrestlers can win by pinfall, submission or TKO.
10. Cage match - Cage surrounds ring. Only way to win is to get out. Any thing goes. Exceptions can be made for a pinfall or submission to win.
11. Barbwire match - Barbwire replaces ropes. Anything goes. Win by pinfall, submission or TKO.
12. First Blood - First wrestler to bleed loses. Anything goes.
13. Tack match - Tacks are spread through out ring. Wrestlers can win by pinfall, submission or TKO. Can apply to any type of match.
14. Lumberjack match - Normal match but other wrestlers out of the ring wielding leather belts and other weapons hitting wrestlers whenever they come out of ring. Wrestlers can win by pinfall, submission or TKO.
15. Caribbean Strap Match - Wrestlers tied together. Can win by TKO, pin or Submission. Can use strap for weapon.
16. Triple Threat Tag Match - Like tag team but three people on each team. Can all be in ring at once. Wrestlers can win by pinfall, submission or TKO.
17. Quad Threat - Same as Triple Threat Tag Match but with Four people. Wrestlers can win by pinfall, submission or TKO.
18. Tornado Tag Team Match- Tag team match in no-tag format. No tag format means all wrestlers are in the ring at once. Wrestlers can win by pinfall, submission or TKO.
19. Table Match - A table is set up in the centre of the ring and 4 tables are set up on each side outside the ring. First person to put opponent through table wins.
20. 2 out of 3 Falls - First person to score two pins or submissions out of three wins the match.
21. Crowd Match - Match fought in crowd. Crowd can interfere in any way and give wrestlers weapons. Wrestlers can win by pinfall, submission or TKO.
22. Lion's Den - A small octagonal cage match by the entryway and only way to win is by submission or KO.
23. Leather Strap Match - Two wrestler tied together. First person to touch all turnbuckles in a row wins.
24. Stairway to Hell - Exactly like a ladder match but weapon is hung on rope. You do not win by grabbing the weapon. Wrestlers can win by pinfall, submission or TKO.
25. Scaffolding Match - Wrestlers fight in Scaffolding above ring. Table stacked 4 high in ring. First wrestler to be thrown off the scaffold to the ring below wins.
26. Royal Rumble - 30 man battle. 2 start out in the ring, 1 comes in every minute. No pinfall or submission, wrestler is eliminated out when thrown over ropes. Maximum of 4 wrestlers in ring at once.
27. Cage of Rage - 3 rings are under a big cage, 30 men in the cage, last man standing wins.
28. Four Corners Tag match - 4 tag teams fight each other, wrestlers can tag anyone, only two in ring at a time.
29. Cactus Cage Match - Cage match with barb wire on top of cage. Only won by pinfall or submission.
30. Mirror Match - Mirrors are on each turnbuckle, outside the floor is a mirror. The guardrail is all glass. No pins you can only lose if you submit, pass out, something breaks besides a toe or finger, and you can lose if you are severely cut. You can submit anywhere.
31. Pit Match - Ring 20 feet over ground with a 3x3x20 foot pit covered by thumbtacks in the middle of the ring. Losers are first to be thrown down in the pit of hell.
32. Cruiserweight Crippler Match - Each cruiserweight gets one escort each that carries one weapon from the wrestler's Info page. Every time you get thrown out of the ring you get hit with your opponent's weapon three times. The winner can only be decided either by pinfall, submission or TKO after their opponent has been thrown out of the ring at least five times.
33. Guard Dog Match - Attack Dogs are chained up outside of the ring and in entryway. Anything goes. Wrestlers can win by pinfall, submission or TKO.
34. Dumpster Match - First to throw opponent in Dumpster and shut lid wins. The dumpster is full of weapons for wrestlers to use. Used in street fight or regular match. Single or tag.
35. Street Fight - Fight in back alley. No DQ. Singles.
36. Nail Match - Boards match with nails through them are propped up in turnbuckles. Singles or tag.
37. Ultimate Fight - Fought in an Octagon. First person to be TKO?ed loses. Same thing as UFC matches. No DQ. Singles.
38. "I Quit" Match - First person to say I quit loses. No DQ.
39. Casket Match - First person to be put in casket loses. No DQ.
40. Buried Alive - Object is to bury opponent. Shovels, casket, wheelbarrow, and tombstones used as weapons. No DQ.
41. Empty Arena Match - The arena is empty and wrestlers can fight any where. No DQ. Wrestlers can win by pinfall, submission or TKO.
42. Hell on Earth - A hell in a cell is wrapped in barbwire is set on fire in the four corners top and bottom. Various weapons and obstacles are spread throughout cage. Sparks spray from the cage at any time. Tacks and broken glass shower down. Singles. No DQ. Wrestlers can win by pinfall, submission or TKO.
43. Jail Cell - Wrestlers are locked inside a jail cell. A key is located in the cell. Wrestlers can either escape or battle it out in cell. Nightstick and handcuffs are in cell as weapons. No DQ. Last man standing wins.
44. Hospital Death Match - Wrestlers fight in a hospital using anything they can as weapons. No DQ. Win by pin, submission or TKO.
45. Inferno Match - Turnbuckles and ropes are set on fire. Only way to wins is to set opponent on fire.
46. Glass Cage Match - Same as Steel cage match but cage is glass.
47. Glass Hell in a Cell Match - Same as a hell in a cell except cell is glass and also last man standing wins.
48. Burn Match - A cage wrapped in barbwire is heated to be red hot. No DQ. Last man standing wins.
49. Gangster Paradise Cage Match - A tag, triple, or quad threat cage match with weapons in the cage. Win by pin only. Can fight outside of cage. If this happens falls count anywhere.
50. Tai Pei Death Match - Wrestlers wrap hands in sticky gauze and dip hands into alcohol. Then dip theirs hands into glass, tacks, nails and various other sharp objects. Win by keeping person down for ten count.
51. Double Hell - 2 sides of the ring is wrapped in Barb Wire. The other sides are let open. On the outside are pits of barbwire, sometimes explosive. Wrestlers can win by pinfall, submission or TKO.
52. Fire Deathmatch - Barrels full of oil are put in and outside of the ring and set on fire. Also piles of rags soaked in oil are laying around and set on fire. Wrestlers can win by pinfall, submission or TKO.
53. Cross Match - A cross is set up in entry way. You must put your opponent on cross and raise it up to win.
54. Bar-room Brawl - A match is held in a bar. No DQ. Wrestlers can win by pinfall, submission or TKO.
55. Nine Iron Match - A set of golf clubs are used as weapons in this match. Wrestlers can win by pinfall, submission or TKO.
56. Stretcher Match - A stretcher is set up in the entryway. To win you must put your opponent through or on stretcher.
57. Desert Deathmatch -This is a no rope barbed-wire anything goes match. Cacti and other things resembling a desert in the middle of the ring along with some barbed-wire board. There is also a tank full of scorpions which you dump your opponent in for ten seconds to win.
58. Piranha Death Match - This match has no ropes . It has some barbed-wire boards and stuff laying around the ring to be used. In the middle of the ring is a tank full of small piranha. The object is to dump your opponent in their to win.
59. Master Hell Match - This is all gimmick matches rolled up into one match. All Matches are set up through out the arena. All areas are open to fight in. This is the most insane gimmick match. Wrestlers can win by pinfall, submission or TKO.
60. Circus Death Match - This is basically the same as the Scaffolding match but a net of barbed wire is put under wrestlers. After 10 minutes the net is cut down and bundled up and wrestlers fight on ground.
61. Dry Ice Death Match - This is basically the same kind of match as a piranha death match. The centre pit is filled with dry ice. Win by dumping opponent in pit.
62. Fire Stones Death Match - This is a no rope barbwire match with various things on fire in ring. In the centre of the ring a pit of things that are on fire. It is hard to see because the lights are out. Wrestlers can win by pinfall, submission or TKO.
63. (Whatever city match takes place in) Street Fight or Backlot Brawl - The matches are fought either in a back lot of the arena or in the ring. The participants bring 1 weapon each to the match. Wrestlers can win by pinfall, submission or TKO.
64. Gauntlet Match - A Wrestler must face any number of wrestlers back to back with no stopping. Wrestlers can win by pinfall, submission or TKO.
65. Roof Top Rumble - First Person to throw opponent of skyscraper wins. Net is there to catch falling person.
66. Electric Cage match - This is an insane match for only the toughest competitors. Same rules as a regular cage match but cage is electrified.
67. Thunder Dome - An electrified dome is set up around ring. Pinfalls count to win.
68. Electric Hell in a Cell - Same as above but a Hell in a Cell.
69. Bed o' Nails Scaffolding Match - Same as a scaffolding match but instead of tables bed of nails replace them.
70. Death on Ice Match - A match is held in a ice hockey rink. Various foreign objects like skates, sticks and equipment are lying around.
71. Snake Pit Death Match - A match is held in a pit full of snakes. The winner is the first to escape the pit. Staying in the pit very long will mean very serious injuries. This is one of the most of the most dangerous matches.
72. Dogg Pound Match - Two wrestlers are tied together and collar can be used as weapons. No DQ. Wrestlers can win by pinfall, submission or TKO.
73. (Name of Weapon here) Ultimate Death Match - The Weapon is placed on a pole or rope and wrestlers try to get it down. No DQ. Wrestlers can win by pinfall, submission or TKO.
74. Barbwire Fist Match - Wrestler wrap their hands in barbwire. Then they fight it out. Wrestlers can win by pinfall, submission or TKO.
75. Torture Death Match - A cage is wrapped in razor blade barbwire. The bottom of the ring is a tub of vinegar, salt, lemon juice, and Tabasco sauce. Many bladed objects are strewn throughout ring. It is a very painful match causing cuts to fill with many substances that cause major pains in wounds.
76. Grocery Store Match - A match is fought in a grocery store.
77. Torture Chamber - A Hell in a Cell is set up around the ring. Barbwire surrounds the ring and cell. Small explosives are set up around ring. Many things are set on fire and thrown in ring. The way to win is to stuff opponent into spike casket or put person on the Torture Rack.
78. Tumble Weed Match - A large fan is placed ringside. It is turned on and large "tumble weeds" of barbwire are thrown into the ring and blown around into wrestlers. Wrestlers can win by pinfall, submission or TKO. 79. Boiler Room Brawl - First one to escape the Boiler room wins. Anything goes.
80. Wheel O' Gimmick Matches - A wheel is spun and whatever it lands happens. Rules of match applies.
81. Beast Match - A Hell in a Cell is set up. A wild animal is set loose in the Hell in a cell with the Wrestler. They must stay conscious for 20 minutes. Once they are seriously hurt or knocked out. Trainers will come in to stop the animal. Usually a bear in the cage. Many weapons are in ring to fend off beast. Very dangerous.
82. King of the Death Match - Very similar to king of the ring except all matches are death matches. When ever this is held Hardcore title is stripped from champ and put on the line.
83. Junkyard Deathmatch - A match is held inside a junk yard, anything goes.
84. Iron Man Match - Person with the most pinfalls in a hour wins the match.
85. Semi match - A match is held inside a semi-truck. First person to throw opponent out wins match.
86. Wildcat Cage Match - First person to stuff their opponent into the cage of wildcats (can be any other type of animal also) wins.
87. Beat down Match - This match only happens when the President is very pissed at a wrestler. The wrestler is handcuffed with both hand to the ropes and his feet are tied together. Also they can have their arms behind their back with the person's feet tied up. Very embarrassing.
88. Exploding Barbwire Cage - A cage is covered in barbwire and explosives are put through out the ring. The explosives go off at timed intervals. Wrestlers can win by pinfall, submission or TKO.
89. Elevator Match - An elevator is going slowly up a shaft. First person to pin, get a submission, TKO, or throw opponent out of elevator wins.
90. Mosh Pit Match - A match is held in a mosh pit. Wrestlers can win by pinfall, submission or TKO.
91. Rumble in the Jungle - A match is held in a jungle. Trip wires and traps are set all over the island. Opponents start on opposite ends of the jungle and meet in centre. First to TKO opponent wins.
92. Hangman's Match - A noose is suspended from a Hell in a Cell. First person to hang opponent wins the match.
93. Iron Circle Match - A match is fought inside a ring of cars with their headlights on full blast. Wrestlers can win by pinfall, submission or TKO.
94. Straight Jacket Match - One Wrestler is put inside a straight jacket. Like a regular match.
95. Chair shot Match - A wrestler is appointed to deliver the chair shots to the 2 opponents. Whoever can withstand the most chairs shots wins.
96. Gorilla Press Match - First person to gorilla press opponent wins.
97. Barbwire Net Match - A large barbwire net is put above ring. First person to wrap opponent up in it wins.
98. Electric Chair Match - 4 on 4 in a cell. In the middle of the ring is a shark cage. On the inside of the big cell is a electric chair. You have to put opponent on chair and pull the switch to win.
99. Chamber of Horrors - Same as above but no shark cage, fought in fun house, and it is a barbwire electric chair.
100. Blindfold Match - Both wrestlers are blindfolded. First to pin or make submit wins.
101. Blood Bath Match - First person to receive a blood bath loses. No DQ.
102. Hell On A Cell Rumble - A certain # of people are on top of cell. Last man on cell wins.
103. Scaffolding Rumble - Same as above but on a scaffolding.
104. Hand Cuff Match - You and a partner are chained together with a foot of chain. To win pin or make opponents submit. Also can be singles with opponent cuffed together.
105. School Room Rumble - A match is fought in a school. Wrestlers can win by pinfall, submission or TKO.
106. Towel Match - A partner is outside and has a towel. He throws the towel in when he thinks you are finished and you lose the match.
107. Awake the Dead - Match fought in Graveyard. Wrestlers can win by pinfall, submission or TKO.
108. Park Punishment - A match is fought in a Children's park. Wrestlers can win by pinfall, submission or TKO.
109. Concrete Carnage - A match is fought in a Concrete block. A trap door is put on bottom to get out at end of match. Only TKO?ing wins.
110. Respect Match - 2 people that really hate each other fight. Loser has to say "I respect you". Wrestlers can win by pinfall, submission or TKO.
111. Copier Match - You have to do opponents Finisher to win.
112. Concrete Constriction - A Match is fought in a huge Concrete room. The room is slowly crushed to be 5' by 5' by 1'. It takes an hour to be this small. Only way to win is by TKO.
113. Battle Royal - Same as Royal Rumble but all people start in the ring at once.
114. Diaper Match - First Person to put opponent in diaper wins.
115. The Pit - A certain # of people are put in a pit 20 feet with barbwire and various other sharp objects sticking out of the side of the walls. First person to escape wins.
116. Hair vs. Hair - Loser hairs is shaved off with a dirty, rusty Razor. Wrestlers can win by pinfall, submission or TKO.
117. Mask vs. Mask - Loser must take off mask and can never wear it again. Wrestlers can win by pinfall, submission or TKO.
118. Funeral Match - Casket match and Buried Alive match combined. You have to put opponent in casket, then bury it.
119. Kennel from Hell - There is a cage surrounding the ring. A Hell in a cell is around the cage. Two attack dogs are in between the cages. First person to get out of both cages win.
120. 6 Pack Match - Basically this match is a 6 way dance. 2 wrestlers are in the ring at one time. Wrestlers can win by pinfall, submission or TKO.
121. Dress Match - Loser of the match must wear a match for the next couple of matches. Wrestlers can win by pinfall, submission or TKO.
122. Cast Match - Both wrestlers have to wear a cast on a part of their body. Wrestlers can win by pinfall, submission or TKO.
123. Hell's Inferno Match - It is a cage match with no doors on it. The cage is set on fire. The 1st person to get over the top and down to the floor wins.
124. Bio-pit Match - An electrified Lion's Den Match with tables around the ring. Wrestlers can win by pinfall, submission or TKO.
125. Walk The Tables Match - A Hell in a cell is surrounding the ring. Tables are stacked up in the ring and around the ring. The only places you can walk without being on tables is on the apron, ropes, and turnbuckle. Wrestlers can win by pinfall, submission or TKO.
126. Sky High Cage Match - There are two hell in a cells stacked on top of each other, the first cage has a hole on the right side of the ceiling to climb out of into the next cell, were there is a hole on the left ceiling to climb out of and finally on top of the second cell is a steel cage were the wrestler will have to climb out the top and then down it and the two cells until they touch the floor with both feet.
127. Port o' Potty match - A port o' potty is in the centre of the ring. First person to stuff their opponent into the potty wins.
128. Cargo Plane Match - Two or more wrestlers are in a plane circling a lake. Last one still in the plane wins.
129. Hangman's Match - A noose is attached to the top of a Hell in a Cell. You must put your opponent in the noose then raise the cell to win. Opponent must be choked out.
130. Stable Match - 4 groups of 4 people are by the ring. One wrestler from each group is in a 4 way match. After one wrestler is eliminated another wrestler from his group enters the match. Winner is last man in the ring.
131. Moped Match - Up to 8 wrestler get on mopeds. They race around a city trying to knock each other off. Last man on Moped wins.
132. Electrified Caged Weapon Match - Metal weapons are put in the ring. An electrified cage is lowered during the match. Wrestlers can win by pinfall, submission or TKO.
133. Wipe-out Match - Like scaffolding but a surfboard. First person to be thrown off into or around ring loses.
134. Cage Title Match - Weapons are scattered around the ring. A belt is hung from the cage. You must climb to the top to get the belt then get to the ground.
135. Beach Match - Match fought on Beach. Wrestlers can win by pinfall, submission or TKO.
136. Ocean Cruise Match - A match is held on a cruise liner or boat. First person to throw opponent off wins.
137. Dump Truck Match - A match is held above a dump truck. First person to throw opponent in truck wins.
138. A-Top A Semi match - A match is held on the top of a semi. A cage is put on the top of the truck and you have to get out and into the back SAFELY.
139. Finisher Match - First person to hit finisher wins. Anything goes.
140. Train Match - Match starts in back. First person to get to the front wins.
141. Ring of Fire - A match held in a field. The field is set on fire in a circle. First person to catch opponent on fire wins.
142. Frostbite Match - Match fought by a giant freezer. First person to stuff opponent into freezer wins.
143. Gates Of Hell Match - Same rules as a Deathmatch, but with a 5 foot deep hole in the centre of the ring. The first to be thrown in and stay in for 5 seconds loses.
144. Good Housekeeping Match - Everything that is a household item can be used against opponent.
145. Doomsday Match - A Cell is over the ring, but with no cover on the top and at the top of the Cell is a Ladder. Above the Ladder hangs a WEAPON. The first to get the weapon and use it on his opponents wins.
146. Ladder In A Cell - A cell is set over the ring and a ladder is put at ringside. A belt is hung above the cell. You must climb up and set up the ladder to retrieve the belt and win.
147. Punishment Match - A match is fought on an open balcony. First person to push opponent off wins.
148. Rising Royal Rumble - The match starts off with the wrestlers in the ring. You must throw a wrestler over the top to eliminate him. When a wrestler is thrown over the ring rises 5 feet. By the time there are 2 wrestlers left the loser will have a hard fall!!!
149. Bad-Ass Battle - This match is a best 2-out of 3 match. The match starts off on top of a cage with a top on it. You must throw your opponent off the top of the cage to score one fall. Then the match stays outside of the Cage. You must pin your opponent to get the next fall. And finally the match ends up inside the Cage which is filled with all sorts of weapons and other foreign objects. If the final fall is needed it will be decided inside the cage.
150. Skywalker Death Match - Two wrestlers compete on a scaffold that is 50 feet in the air. Under the scaffold is a pit of Barbed-Wire and glass. The first one to throw his opponent off the scaffold 50 feet down into the barbed-wire is the winner.
151. Up For Grabs Match - There is some sort of weapon tied in reaching distance above a turnbuckle and if you climb the turnbuckle and reach it, you may use it.
152. Exploding Dumpster Of Death Match - There is a big industrial sized dumpster in the aisle way. The sides and front of the outside of the dumpster are lined with barbwire and M-80 charges. So when you get thrown into the sides it sets off a bomb charge thus burning you. The Dumpster is full of Barbed wire, Glass, Nails, Tacks and M-80 Charges. The object is to put your opponent in the Dumpster, and slam the lid. In a tag match both guys have to be thrown into the Dumpster and the lid has to be shut.
153. Hell's Furnace Match - It takes place in a Hot Furnace. The only way to win is to have your opponent submit. Anything goes.
154. Barbed-Wire Ladder Match - It's just like a regular ladder match except there's Barbed-Wire instead of ropes surrounding the Ring. No DQ, No Count-outs.
155. Barbed-Wire Explosion Match - It's like a Barbed-Wire Match, except the Barbed-Wire has explosives hooked up to it. Whenever an opponent touches the Barbed-Wire, It explodes!
156. The X-Treme Match - The only way to win is when you beat your opponent enough that the only way he can wrestle again is if he has surgery on some part of his body or beat him enough that he has to take time off for an Injury.
157. Barbed-Wire Glass Match - A Platform of broken glass is at each side of the ring on the outside, and the Ring is surrounded by Barbed-Wire. No DQ. Win by pinfall or Submission.
158. Electrically Charged Hell In A Cell Match - No DQ. Win by pinfall or submission. It's like a regular Hell In A Cell match, except the Cell is charged with 10,000 volts of Electricity!! Whoever touches the Cell, from the inside or outside of the ring will be shocked!!
159. Dome of Death - A razor wire dome, with a 3 inch glass floor is hung 50 feet above the Arena. 10 Feet off the ground hangs a Razor-Wire Net. Below that is a propane flame throwing Mechanism that shots flames as high as 30 feet in the air. Every 5 minutes, this cage is dropped 5 Feet. The cage is lowered until it is just 5 Feet away from the Razor Wire Net. Inside of the cage is filled with weapons. This is a very dangerous match and has never been done before.
160. Tough Man Rumble - This match includes up to 20 wrestlers. It is like a royal rumble. 4 men will start off in the ring . Once one man is eliminated another man walks out. Only 4 men can be in the ring at once. The only way to eliminate an opponent is to KO him.
161. Brawl For All - A hybrid of wrestling/boxing. Points are given for Knock downs, take downs etc. Win by either KO or points.
162. Barbed-Wire Bat Match - The ropes are replaced with Barbed-Wire. The two opponents are placed at opposite sides of the arena, and after the count of ten, they run to the ring, where there's a bat wrapped in Barbed-Wire waiting for them. Whoever gets to it first, gets to use it. No DQ. Win by pinfall or submission.
163. Tar Heel Maniac Match - There are a total of three rings during this match. One ring is full of chairs, one full of Louisville Sluggers, and the other is stacked with Tables. The match takes place anywhere outside the rings, as the wrestlers come in and grab their weapon of choice at anytime during the Match. There is no time limit, No DQ, and no interference. Pinfalls Count anywhere except during "In-Ring" Periods.
164. Inescapable Abyss - This match has a special ring. One, it is ten feet higher off the ground. Two, the top and bottom ropes are the only ropes. And three, in the middle of the ring, there is a Pit that opens every two minutes, and closes every thirty seconds. Inside the pit is barbed-wire, broken glass, and anything else that is made to inflict pain. On the outside about three feet from the ground is a break off and a fencing covers the whole thing like a cage, therefore the person cannot escape. The only way to win is to throw/push/toss/slam your opponent into the pit during the thirty seconds that it is open.
165. Death In The Stratosphere Match - Opposing wrestlers will board a DC-10 Jumbo Jet. All the seats in the jet have been removed, creating a huge empty space. The Jet will contain all sorts of weapons which will be used during the match. The opposing wrestlers will remain separate until the plane reaches 50,000 Feet. Upon gaining the required altitude, an federation official will start the match. A camera feed will send a signal back to whatever arena the show is taking place at, so the fans can witness the action. The rules of the match are basically the same as a hardcore Match, except the match continues until either one of the wrestlers says "I Quit" or they are completely unconscious or unable to continue. Pinfalls will count ONLY when agreed upon by both opposing wrestlers before the match.
166. All Around The World Barbed Wire Hell Death Match - The match is no holds-barred, No DQ, win by pinfall. There are no ropes. The first part of the match starts off in a ring that is surrounded by barbed-wire and huge gasoline-soaked rags are wrapped around the barbed-wire and set on fire. Whenever there is a pinfall in that ring, there is a thirty-second rest period, and then the wrestlers go to a barbed-wire cage, in which there is a regular steel cage put up, but there is barbed-wire wrapped around it, even covering it up above so no one can enter or get out. After there is a pinfall in there, there is another thirty-second rest period, and then they both go outside to a parking lot. Any kind of weapon can be used, plus there is a Dumpster Of Death waiting for them. The Dumpster Of Death has barbed-wire wrapped around it, and has C-2 explosives hooked up to it, so whenever someone bumps into it, they explode. Whenever there is a pinfall there, one last thirty second rest period is allowed, and then they both go back into the arena, where they have a barbed-wire ladder match. Whoever has the pinfall there gets the win.
167. Lifetime Achievement Match - This match includes all of the current fed's champions except for cruiserweight and three lottery drawn member of the locker room. This match takes place inside a roofed steel cage with a No-Tag format, therefore making it No Holds Barred. Other stipulations may be added as well. The first person to make a pinfall wins the belt of the pinned wrestler. This match can only be signed if all the fed's officials including the President and all of the Champions agree to it.
168. No Escape Match - 3 Wrestlers enter the ring. You must pin both men in order to win the match, not just one. This is in a cage with a top so nobody can get in or escape. The top of the cage is weaved with barbed-wire. There are no ropes, just the cage. There are weapons inside, and if you try to escape, you will be shocked by 100,000 volt electric barbed-wire.
169. Battle Of The Alamo - There is a life size reconstruction of the Alamo at ringside, filled with many wrestlers from the fed... The champion gets into the ring, and every two minutes after, a wrestler is aloud into the ring... The first person to pin, submit, or knockout the champion, is the new no. contender for 2nd highest title.
170. Swimming Pool Match - The combatants fight inside of a 15 foot deep pool, only without water. There is a rope hanging down into the pool from one of the sides. The winner of the match is the man that climbs the rope and makes it completely out of the pool.
171. Barb Wire Lions Den Match - Very similar to the Lion's Den match in the WWF, except that a barbed wire top is attached to the top of the structure. There is no escape, and the only way to win is to make your opponent submit.
172. Finders Keepers Match - This match takes place in an empty arena, and is being taped at the time of the match. There is one item in the arena, called a "flag" which is a personalized federation T-shirt. The match consists of anywhere from 4-to-20 wrestlers. The match lasts exactly 1 hr, and the person who can keep hold of the shirt the longest during that time, wins the match. To keep hold of the shirt is not to be pinned. If someone pins you, then they are the shirt holder.
173.Scorpions Den Match - There is allowed two wrestlers in this match. No DQ. There is a hole dug by the entrance way and filled with scorpions. There is a lid on top of the hole. It is simply the first wrestler to drag his opponent to the hole, open the lid, throw him in it, and shut the lid.
174. Flames of Hell Match - It is a match where a cell cage is set on fire and there are weapons inside set on fire and the way to win is there is a ladder in the middle of the ring and right above it is a an open spot but the ladder is on fire the first to climb out wins!
175. Double Hell Fire In A Cell Match - One Hell in a cell lowers and then another hell in a cell lowers on top of that hell in a cell and then they are set on fire with weapons scattered everywhere with all of the contenders on top of the first Hell in a Cell and it is no DQ falls count anywhere!
176. Armageddon Death Match - Both wrestlers are inside a twenty feet tall, ten feet long sides, covered steel cage, which is inside a ditch which is twenty feet down. To win, you must knock out your opponent, and be the last man standing.
177. Fall Out Match - This match consists of one ring, and has the following specific rules: No DQ, No Interference, and No time limit. The special stipulation of this match, is the fact that every five minutes, one rope is cut off of the ring, so if the match lasts relatively long, there won't be any ropes to be thrown into. The other thing that makes this match unique, is that it is raised twenty feet above the average height, and the outer skirts of the ring is layered with broken bottles, numerous chairs, a few tables, and other numerous pain inflicting objects. Also, there is a ladder from the ground, leading up to the ring if in fact someone falls out of the ring. The stipulations on winning are simple, pinfalls count anywhere, but there are no submissions.
178. Tag Team Elimination Match - The match is simple, it consists of anywhere from two tag teams to four tag teams. It has the standard tag team rules, with the elimination aspect, hence the name, Tag Team Elimination Match. The match goes on until only one team is left, and any man can tag any man from any team. The one thing different about this match, is that once one man from a team is eliminated, the other man still has a chance, unlike the WWF rules.
179. Big $ Debut Match - The Big $ Debut Match is for two or more wrestlers that are making a debut in the fed's ring. A few stipulations. In this Match, The winner gets to advance, and the loser must keep fighting newcomers until he wins. NO DQ. Pin falls anywhere.
180. Suicide In The Sky - This match takes place on a scaffold just like the Skywalker Death Match, except it's ten feet bigger then a normal ring on each side and the ropes are laced with Barbed Wire. The match is for four people whether titles are involved or not. The scaffold is fifty feet in the air and everytime a person is thrown over the edge, it lowers 10 feet. The object is simple, throw the other people over the ropes and down to the ground, except this ground is very unforgiving. The ground has nails, tacks, barbed wire, and above all those nails, tacks and barbed wire is a 4' (Thickness) piece of glass. The Last Man Standing is the Winner.
181. 4-Twomp Special - This match consists of one ring, no time limit, no disqualification, no interference, and no stopping the match until the stipulation has been reached. The outskirts of the ring, is surrounded by tables, completely surrounding the ring. In order to win this match, you must piledrive, powerbomb, or doing anything you can to throw your opponent into the table, thus making it break. You must repeat that task, as many times as possible, until ALL of the tables are broken. There will be a special guest referee outside the ring, to judge whether or not the table is broken. When all the tables are indeed broken, the man who broke the most tables, is the winner. TOTAL TABLE COUNT: 13
182. Follow The Leader Match - The match has a total of four rings involved, each ring specially constructed, with a walk-way leading to each ring. As you could imagine, a match of this calibre would be for a large amount of wrestlers, and for a special event. The basic rules apply to this match, with the only way of elimination, is by getting thrown over the ropes, or over the walkway. Submissions, pinfalls, or knockouts don't mean ****, so just throw the damn person over. No time limit, and no interference.
183. Bedroom Brawl - A match fought in a bedroom. First person out wins.
184. Flaming Table Match - In this match their are no rules. There is a pile of tables outside the ring. Next to it is lighter fluid and matches. First person to light table and put opponent through it wins the match.
185. Destruction Inc. Match - Much like the Iron Circle, except the cars are engulfed by flames, and there is now way out. The circle is 50 feet in diameter. The match can be anywhere from a 1-on-1 match to a Battle Royal. The Iron Circle is filled with chairs, tables, chains, bats, ladders, and just about any weapon imaginable. The only way to win, is to knock your opponent out for the 20-count...if it's a Battle Royal or more than a 1-on-1 match, then it will go by elimination. The last man or team standing is the winner.
186. Dark Death Match - This match takes place in a dark arena, all the lights turned off. All the weapons like barbed wire objects, bladed weapons are lit up. There is no DQ, No count out, no nothing. Pins count anywhere in the arena, but.. you must pin your opponent 3 times before you get the win.
187. Glass Match - This match takes place in a Hell in a Cell cage with plate glass lining the inside surfaces. The surface of the ring is covered in shards of glass, and there are 4'x4' sheets of glass all around inside the cage. Win by pin or submission.
188. Billion Dollar Promotion - The match takes place in a specially constructed ring, that is made of pure metal. The ring is shaped into an octagon, and has chain link fence surrounding it completely. The ring is fairly large, and in the ring, are various items. Everything from glass shards to steel chairs. On the inside corner of the ring, there is a ladder, which leads up to a different level. The ring has five levels, each rising higher and higher, to increase the intensity of the match. Once a wrestler reaches the top level, he must execute his finisher, off the edge of top level, and right down onto the ring base. If the finisher is not executed, the match continues on until it is executed. If the finisher is a submission move, or can not be done off of the edge, you may use your opponents finisher against them to win. NO DQ, NO TIME LIMIT, NO INTERFERENCE.
189. The Digital Dance - One wrestlers faces a handicap match against a whole stable. The stable is allowed to use weapons. It's not like a Gauntlet, whoever is in the ring can tag someone of their stable, doesn't matter.
190. Judgement Day Match - This is a match that consists of 4 wrestlers all competing in a hell in a cell. There is weapons thrown everywhere like bats, tables, barbed wire accessories, and everything else, bug zappers. The only way to win is to get your opponent onto the top of the cell and eliminate everyone by throwing them threw the cage. Until their is one person left, who is the winner.
191. New York Match - An unlimited amount of wrestlers in this match. No Holds Barred. Falls Count Anywhere. Weapons are allowed. The match takes place in a ring made only for this event in central park. The match can go all over the island of Manhattan. Everything is allowed. The first person to make a pinfall or a submission is the winner of the match.
192. Theatre Brawl - Match fought in a theatre. No DQ.
193. Winners Only Match - This match has two rings. The first ring consists of 16 wrestlers and the second ring consists of 4 wrestlers. The two rings fight but ring one there is no pinning or submitting. You can not win in ring one. A fed official is at ring one watching. In ring two 4 guys fight until one is pinned. Then the official picks the person who has been losing worst to go into the second ring. This keeps on going till one man survives.
194. Electronic Match - Match fought in the electronics part of a store like Wal-Mart of K Mart. You can beat your opponent with everything from TV's to video games but you are only allowed to use electronic weapons .
195. Enemy Tag Royal Rumble - You are aligned up with your enemy in a royal rumble. You are the only person who can eliminate your enemy. If your enemy is eliminated by someone else you are eliminated too. You have to save your enemy from other people but hurt your enemy and eliminate him.
196. Dressing Room Match - Match fought in dressing room.
197. Bath Room Match - Match fought in bath room.
198. Retirement Match - Loser retires from federation. Anything goes.
199. Hell In A Cell Inferno Match - A Cell is lit on fire, you must make your opponent touch the fire to win.
200. Dock Match - Match held on a dock. The wrestlers can go anywhere but on land. They can jump in boats. First to be throws in the water loses.
201. Glass Gauze Match - In this match, their is a table, on that table are three items: a bucket filled with shattered glass, gauze, and super glue. The object is to wrap the gauze around your hand, dip it in glue and glass and hit your opponent with it.
202. Dark Hall Match - Same rule as Boiler Room brawl match but lights are turned out. Light switch is somewhere and various flashlights are hanging from the ceiling.
203. Disaster Death Match - You are put in a 20 feet wide and deep dirt pit. In the dirt walls are weapons. Over the pit is a flaming hell in a cell. Eliminate with pin or submission.
204. Japanese Death Match - The ropes are replaced with barbwire. C4 charges are hooked up to the ring and ring posts. Barrels full of gasoline and rags soaked in gas are placed outside the ring. Boards wrapped in barbwire are rigged with C4. All C4 is rigged to go off at the 10:00 minute mark. Various weapons are in the ring.
205. Lights Out Match - All lights in the arena are turned off. The only light in the arena is a barrel filled with gas or rags set on fire. Other objects are also set on fire.
206. Wildfire Match - Barrels are lit on fire outside the ring and gasoline is poured out around the ring. It is set on fire and left uncontrolled. It is added to constantly.
207. Concertina Wire Match - Same as Barbwire match but ropes are concertina wire (barb wire with razors instead of barbs).
208. Brahma Bullrope Match - Two wrestlers tied together by a Bullrope. No DQ.
209. Jump Start Match - A metal ring and cage with shackles in the centre is set up. A car is parked outside the ring with the hood up. The only way to win is to shackle you opponent to the ring, hop in the car and turn on the car with the jumper cables attached to the ring thus shocking your opponent.
210. Kennel from Hell - A hell in a cell is set up over a cage. in between are pit bulls or Rottweilers. Win by escaping or pin.
211. Maximum Security Match - A large cage is set up around a smaller cage. Barbwire is suspended in between the cages. C4 is strapped to the outside of the smaller cage and both sides of the larger cage. No ropes are in the cages so whenever you hit the cage C4 goes off. Only way to win is to escape.
212. Chokeslam Challenge - First person to chokeslam opponent wins.
213. Powerbomb Match - Same as above but powerbomb to win.
214. Thunderdome Cage Match - 5 vs. 5. When someone is eliminated they get handcuffed to the side of the cage. When all are eliminated on one team, they get unhooked and get to beat on the other team for 5 minutes.
215. Tranquilliser Gun Match - A tranquilliser gun is set either on a pole or on a rope. First person to grab gun and shoot opponent wins.
216. DEATH Match - A ring is made out of concrete and is surrounded by a solid steel cage. Various weapons are in the ring. Fight to the DEATH. Only used in underground clubs.
217. Guitar On A Pole Match - Whoever gets it first get to use it.
218. Nightstick On A Pole Match - Same as above but nightstick.
219. Strobe Light Match - Only lighting is strobe lights. Anything goes.
220. Tar and Shatter Match - Four larges pieces of glass are placed in the four corners. A large box of glass and barrel of either tar or glue. You can put the sticky substance and put they in or through the glass making it stick to them.
221. Capture Barbwire Match - Barbwire ropes with C4 hooked up to the ends are set up. Whenever someone hits the ropes the charges exploded "throwing" the barbwire around the person thus capturing them in the wire.
222. Weak Rope Rumble - A royal rumble is held in a special ring. At any time the ropes can give way, fall to the ground or just disappear into the post. Elimination by ring out.
223. Dungeon Match - No ropes. Anything goes.
224. Collegiate Style Wrestling - Regular collegiate style wrestling. Win by points, pin, or opponent can't continue.
225. Sacrifice Match - This match is for any demonically associated stable. A large pentagram is set up in the entryway. If a wrestler in the demonic stable put opponent onto pentagram, they are "sacrificed" and in that stable forever.
226. Flaming Hell Match - The ropes are on fire. There is a flame coming out of the top of each ring pole. Won by burning opponent or making them tap or pinfall.
227. Death Trap Match - The ropes are taken away. The ring steps are removed. 20 ft. walls of wood with barbwire all over and some nails are put around the ring vertically. Won by submission or pinfall. The only way the fans see is on the titantron!
228. Judges Match - Two wrestlers battle for a set time. There are no pinfalls or anything. After the time is up the judges award points and the winner is picked from there.
229. The Box - A metal box is outside the ring. It is opened up. First person to stuff opponent into the 5 1/2 ft. by 5 1/2 ft. box wins.
230. Dropping' the Bomb - 10 C4 charges are suspended above the ring and the outside. A large pack of 5 C4s are above the middle of the ring. They can fall any time. Win by TKO.
231. Body Bag O' Tacks Match - A body bag is filled with tacks and put in the ring. First person to stuff opponent in the bag and throw them out of the ring wins.
232. Hit Man Match - A car is parked backwards in the entry way with it's trunk open. First person to stuff opponent in trunk wins.
233. The Big Red Button - A large red button is put in the centre of the ring. The object of the match is to slam your opponent onto the button. No telling what will happen.
234. Flaming Beer Bottle Match - 3 beer bottles and a lighter are set on a table outside the ring. First person to hit opponent over the head with flaming bottle wins.
235. Pink Slip on a Pole Match - A pink slip is put on top of a pole. First person to retrieve it wins and is not fired, other wrestler is.
236. Handicap Your Fired Match - Handicap match. If the person that is being teamed up against loses the match, they are fired.
237. Over the Top Rope Lumberjack Match - A lot of lumberjack surround the ring. If person is thrown or pulled out of the ring they lose.
238. Empty Pool Match- First person to throw opponent into empty pool wins.
239. Find The Belt - A belt is hidden somewhere in the arena. First person to find the belt wins.
240. Sarcophagus Match - Same as Casket but a Sarcophagus.
241. The Bus Match - First person to stuff opponent into bus's baggage compartment and drive away wins.
242. Carnival of Terror - Match fought in Fair Grounds. Anything goes. Fall count anywhere.
243. Maze of Madness - A match is fought inside a maze of mirrors in a funhouse. Dogs are set loose in the maze to make it more interesting. Weapons are scattered about the maze. No DQ.
244. Garbage Truck Match - Two wrestlers fight it out in the back of a garbage truck. First wrestler to throw his opponent to the street wins.
245. Extremist Match - All wrestlers must bring at least one bin of weapons to the ring and wear no form of protection. The ropes are barbwire. The turnbuckle pads are removed and a table is in the center of the ring. Win by Pinfall or Submission.
246. Dogg Pound Match - A match is held in a dog pound and all the dogs are let loose. Win by Pin or Submission.
247. Vehicular Assault Match - A match is fought in a parking lot. All the cars are unlocked with their keys in them.
248. Barbwire Mania - Every thing is barbwire (Ropes, tables, ring wrapped in it, weapons, etc.)
249. Grimm's Rules Match - Its a hell-in-a-cell but the cell is electric between the bottom of the ring and the cell there is glass and other stuff like it, then the ropes are barbwire and on each turnbuckle there is a weapon sitting on it. the only way to win is but making your opponent pass out or excessive blood loss.
250. Asylum Match - A small dome made out of fencing is lowered in-between the ropes of the ring.. No DQ, fight to the KO of your opponent.
251. Human Torch Match - No DQ match. Object of the match is to set your opponent on fire totally. Weapons are gasoline and blow torches, etc.
252. Mortuary Match - Two wrestlers fight in a mortuary....you have to stick the opponent into the coffin in the mortuary and then lift it into the open wall grave and shut the door and lock it....very dangerous
253. Triple Tier Cage Match - Three cages are set up in the ring. The cages decrease in size as they go up, one on top of the other. Ladders are in between the cages leading to each one. Different weapons are in each tier. An object is in the top tier of the cage. To win you must get the object.
254. Five Tier Cage Match - Same as above but five levels instead of three.
255. Toilet Bowl Match - The match takes place in an arena bath room. Anything goes. First person to give opponent a swirlier wins the match. You can't leave until you flush opponent's head.
256. Computer Shop Match - A match is fought in a computer shop. Anything goes. First wrestler to throw opponent through store window wins.
257. Stairway to Hell - A platform is lowered about 5 meters above the ring, there are ladders up the side of it at diff points, then from the platform there is a ramp suspended up to the titantron the first guy who gets to the top of the titantron and hooks himself into the harness wins.
258. Titantron Match - A match is fought atop a titantron. First person to throw opponent of the titantron wins.
259. Poor Man's Match - 2-8 wrestlers allowed. This match is a normal match except that there is a large loaf of bread on a pole in the center of the ring. The objective is to get to the bread and take it down. The winner also gets to keep the bread.
260. Barn Match (Part of Farmyard series) - 4-8 wrestlers are allowed. This match takes place inside of an actual barn. It is fought throughout the farm. It is no DQ and the only rule is that they cannot leave the barn. The winner is by pinfall.
261. Pig on a Pole Mud Bath Match(part of Farmyard Series) - 4-8 wrestlers are allowed in this match. The match takes place on a farm inside a large muddy pig pen. In the center of the pen is a tower type construction which has a pig in a harness at the top. Also in the pen are a few pigs, and other barnyard animals. The winner is the wrestler who climbs the tower and can get the pig out of the harness and to the ground.
262. Pig Rodeo Match(part of Farmyard series) - 2-4 wrestlers allowed into match. From 2 to 4 wrestlers are placed in a big pig pen which is surrounded by a wooden fence. Inside each wrestler is placed on a large pig which is very energetic. The match starts with each wrestler on their pig in one of the four corners. They then charge at each other and fight it out on top of the pigs. The winner is by pinfall. Also the wrestler is allowed to be off of their pig for a maximum of 20 seconds. This time limit can be changed though.
263. McDonald's Chow Down - This can be from 2-4 wrestlers. It takes place in the local McDonalds and involves the wrestlers sitting at a table of their own. The objective is to eat as many burgers as possible in a set amount of time which is predetermined.(usually 5 minutes) The winner is the one who eats the most burgers.
264. Big Fatty Harness Match - For 2 wrestlers, but can be for more. This match is only for really fat wrestlers. Since the wrestlers are really fat this match allows them to give their legs a break. Each competitor is placed in a harness like the big harnesses used to put cows on transport ships. These harness or places around the wrestler's waste and the make it so the wrestler is in a superman flying type position. These harnesses are also attached to cranes. Each harness has one crane and that crane is controlled by an ally of the wrestler. The match is won when one of the fatties falls out of their harnesses and can not get back in, or is pinned by the overhang of the opponent while they have fallen out.
265. Tar and Feather Match - 3-8 guys are placed in a circular pit and along the walls are tied a bag and a bucket at predetermined intervals. In the bucket is the tar and in the bag the feathers. The wrestlers then fight it out in the center of the pit and try to get to the bucket and bag to tar and feather their opponents. The winner is the only one not tarred and feathered.
266. The People's Cell - A gimmick originated by Y2Jay and Crow in WRF and re-used twice in XCW. The idea is simple. As many people as possible can compete in this match. A 14-foot high steel cell surrounds the ring. The only problem is that there are NO doors! All wrestlers start in the ring which is filled with various weapons, i.e. Baseball bats, steel chairs,wire-cutters,2 ladders and tables under the ring. The winner of this match is the first wrestler to leave the Cell and touch the ground with BOTH feet. Since their are NO doors, the wrestlers must find other ways to escape the Cell, by using any means necessary!
267. Tar and Feather Moped Match - It is the same as a normal Moped Match; however, instead of the last man still on his moped it is the last person that is not tarred and feathered. Also the competitors are allowed to get off of their mopeds and battle it out, they also have to get off to get the tar which are located at gas stations throughout the city. Also each competitor is given one bag of feathers at the start, and they get other bags of feathers from the wrestlers they eliminate.(they steal the eliminated guys feathers)
268. Bunkhouse Brawl - Like a hardcore match except a cow bell and other weird weapons sometimes come into play. Can be combined with a ladder match to make it that little bit better!
269. Triple Theatre Match - 2 wrestlers fight it out in three different matches. You can choose any three matches but the typical triple threat theatre consists of a lion's den match then a bunkhouse brawl then a cage match. Of course you can use any combinations of matches and you could have 3 or 4 people in each match and have it eliminations for every match so it could start with 4 way and end with 1 on 1.
270. Vehicular Assault Match - This match is fought in a parking lock with all the cars with the keys in the ignition. The object of this match is to get into a car and run-down your opponent.
271. Table Heaven - Tables are stacked everywhere. Around the ring, in the ring, on the entryway and by the entryway. Anything goes.
272. Table & Torch Match - This match is a no DQ match, and the only way to win is to put your opponent through two tables stacked on top of each other, and then set them on fire with a torch. Can be played in a tag-team match with same rules but both members of the team have to be put through two stacked tables and then lit on fire.
273. Light Board Death Match - Light Boards are set in each corner and wrapped in barbwire. They are turned on. Light boards are also surrounding the ring and turned on. Dangerous because of electrical danger. Anything goes. Win by pin, KO or submission.
274. Barbwire Barricade Match - 3' or 4' boards of barbwire surround the ring. Also, out side are more barricades wrapped in barbwire. Win by pin, submission or KO.
275. Ultimate Submission Match - Two wrestlers face off in a match 30 minutes. Whoever scores the most submissions in the 30 minutes wins the match.
276. No Rope Barbwire Light Bulb Barricade Match - The ropes are taken out of the ring and the turnbuckles are replaced with bigger turnbuckles. Long fluorescent lights replace the ropes and are put in between the turnbuckles. Barbwire wraps each light. Wrestlers can win by pin, TKO or submission.
277. Barbwire Wire Scaffold Free Fall Match - A scaffold is set up above the ground and barbwire is strung between the poles that hold up the scaffolding. Underneath the there is no ring but tables stacked 2 high. You win by throwing your opponent off onto the tables.
278. Money/Title on a Wire Match - A Title or a bag of money is suspended above the ring. There are 4 scaffolds around the sides of the ring. There are boards leading out to the money/title above the ring. The object is to get to the money and jump to the ring below. There is no way to get to the title/money from inside the ring.
279. Five People Burning Table Cage Match - Five people fight inside of a Hell in a Cell. Tables are all around the ring and one is inside the ring. The object is to throw your opponent through a flaming table.
280. Crocodile Death Match - The ring is surrounded with Crocodiles that are swimming in water. Barbwire replaces the ropes. Object of the match is to throw you opponent out of the ring into the Crocodiles.
281. Barbwire Wrap Match - The Ring is completely wrapped with barbwire. The apron is totally covered with barbwire and there is 2 feet in between each coil of barbwire over the floor of the ring. Win by pin, submission or TKO.
282. Inferno Battle Royal - 20-30 People are put inside a ring. The ropes are set on fire. The last person that has not been burned wins the match.
283. Tables to Terror Match - The ring is surrounded by tables stacked 2 high and the object is to get your opponent through a stack. If only 1 table breaks, it is replaced and the match continued.
284. Four Corners Table Match - There is one table laid in each corner standing up. The object is to put your opponent through each table, in order, to win. The tables are replaced if they are broken out of order.
285. Balloon Pop No-Rope Barbed-Wire Death Match - No interference. The ropes are replaced by Barbed Wire. 10 Large Balloons hang 15 feet above the ring, and at the 10 minute mark they are popped, and out of them comes a huge number of thumbtacks... Probably around 2,000 tacks in each balloon which covers both men and the ring.
286. Island Of Pain Match - Anything goes. The Ring is surrounded by dangerous objects covering the ground. Razor wire, Barbed Wire, Glass, Rusty Metal, Etc. In the ring is a ladder, and suspended above the ring is some sort of object. To win you must climb the ladder and pull down the object, but the object is covered completely in Barbed-Wire.
287. The Cutting Edge Match - Tables are set up throughout the ring, ringside area and entryway. The match has a time limit of 1 hour. Person that has put opponent through the most table in that hour wins the match.
- Credit: jTj
Spoiler- Ashley Massaro: $131,000
- Batista: $813,000 (First class flight tickets paid for every week)
- Big Show: $1,000,000 (Base salary)
- Bob Holly: $217,000
- Booker T: $375,000
- Candice Michelle: $64,000
- Carlito: $319,000
- Chavo Guerrero: $206,000
- Chris Benoit: $488,000 (First class flight tickets paid for every week)
- Chris Masters: $253,000
- Christian - $396,000
- Danny Basham: $130,000
- Doug Basham: $126,000
- Eddie Guerrero: $372,000
- Edge: $704,000
- Eugene: $189,000
- Funaki: $124,000
- Gene Snitsky: $292,000
- Gregory Helms: $277,000
- John Cena: $1,743,000 (First class flight tickets, hotel accommodations, and ground transportation paid for every week)
- John Layfield: $786,000 (Five star hotel accommodations paid for every week)
- Jerry Lawler: $204,000 (First class flight tickets, hotel accommodations, and ground transportation paid for every week)
- Jillian Hall: $52,000
- Joey Mercury: $134,000
- Johnny Nitro: $143,000
- Jonathan Coachman: $175,000
- Kane: $ 851,000 (First class flight tickets paid for every week)
- Ken Kennedy: $133,000
- Kid Kash: $62,000
- Kurt Angle: $1,023,000 (First class flight tickets paid for every week)
- Lance Cade: $118,000
- Lilian Garcia: $90,000
- Lita: $286,000 (Mostly downside paid due to lack of wrestling)
- Maria: $41,000
- Mark Henry: $300,000 (Base pay)
- Matt Hardy: $322,000 (Missed over $70,000 of pay due to firing)
- Matt Striker: $43,000
- Melina: $155,000
- Mickie James: $72,000
- Nunzio: $186,000
- Orlando Jordan: $145,000
- Paul London: $177,000
- Psicosis: $122,000
- Randy Orton: $711,000 (First class flight tickets paid for every week)
- Rene Dupree: $289,000
- Rey Mysterio: $414,000
- Ric Flair: $508,000 (First class flight tickets paid for every week)
- Rob Conway: $186,000
- Rob Van Damn: $220,000 (Only received downside and royalties due to injury)
- Rosie: $105,000
- Shawn Michaels: $1,045,000 (First class flight tickets, hotel accommodations, and ground transportation paid for every week)
- Shelton Benjamin: $366,000
- Simon Dean: $132,000
- Stacy Keibler: $178,000 (Only downside paid during absence)
- Steven Richards: $94,000
- Torrie Wilson: $260,000
- Trevor Murdoch: $48,000
- Triple H: $2,013,000 (Allowed the personal use of company jet (10) times per year. First class flight tickets, hotel accommodations, and ground transportation paid for every week)
- Trish Stratus: $618,000 (Receives 20% of all Trish Stratus merchandise sold)
- Tyson Tomko: $127,000
- Undertaker: $1,811,000 (First class flight tickets, hotel accommodations, and ground transportation paid for every week)
- Val Venis: $210,000
- Victoria: $275,000
- Viscera: $130,000
- William Regal: $225,000
Terms & Definitions
- Credit: System
SpoilerA-Show (n) A wrestling event featuring the biggest name stars on a given night when another card is being run that same night by the same promotion in another town with lesser perceived wrestlers. B-Team [dfn.] and C-Team are how lesser shows are referred to.
A-Team (n) A group of wrestlers who are currently participating on A-shows [dfn.].
Abortion (n) A failed angle [dfn.], match, or feud [dfn.]; a flop. (Term being phased out in some circles due to emotions associated with that word; considered in some circles a tasteless term.)
Angle (n) An event or series of events, usually a confrontation of some kind among wrestlers and managers, that begins or intensifies a feud.
Apter Mags (n) 1. Used to describe family of magazines of which Bill Apter is part of the staff. The magazine group, most prominent of which is Pro Wrestling Illustrated, came to be identified with editor Apter in the '70s. 2. Sometimes used to describe all magazines that contain fictional articles rather than straight journalism.
Arm Color (n.): A bleeding arm, usually through blading [dfn.]
Around the Horn (n.) The road trip to each town or a series of towns in which a promotion runs events.
Around the Loop (n.): See "Around the Horn."
B-Show (n) A wrestling event featuring the secondary team of lesser name-value wrestlers when on the same night in another town a group of bigger name wrestlers are putting on an event. The other show is the A-show [dfn.].
B-Team (n): 1. A group of wrestlers who are currently participating on B-shows [dfn.]. 2. The second tier group of wrestlers who aren't seen as being as big of draws as the top wrestlers or aren't as skilled in the ring.
Baby (n) Short for "babyface" [dfn.], although "Face" [dfn.] is more commonly used as short for "babyface."
Babyface (n) The "good guy" or "hero." The performer whom the promoter books [dfn.] in the position of being cheered.
Beatdown (n) When a wrestler or other performer is given a massive beating, often by a number of other wrestlers.
Blade (v) To cut one's self, usually with a small portion of a razor blade with tape wrapped around all but a fraction of a millimeter of the cutting edge. The exposed portion is then run across the skin to cause a clean, shallow slice in the skin which bleeds.
Blow Off (v) To end a feud [dfn.] or marriage [dfn.] at a wrestling card, usually a pay-per-view, with a decisive finish to a match between two feuding wrestlers; each wrestler usually moves on to feud with someone else although at times it is one or both wrestlers' final match for the given promotion.
Blow Up (v) To become cardiovascularly exhausted during a match.
Blown Up (n.): Out of breath, lacking the cardiovascular endurance to keep up in a match at the pace it has been going.
Book 1. (v) To schedule a wrestler for a card. 2. (n) Slang for booking position.
Booked (n) Past tense of book [dfn.], to be scheduled for a card.
Booker (n) One who books [dfn.] and hires wrestlers, decides who wins and loses matches and in what manner those finishes occur, plans the long-term direction of the company, and organizes and plots television programs.
Bootleg (adj.) Describing an item that is illegally duplicated and sold or traded, usually copyrighted tapes, either wrestling broadcasts or commercial tapes, traded among wrestling fans around the country. Also describes someone who deals in bootlegged material. (There is also public domain selling and trading that takes place which is legal and not considered "bootleg" dealing.)
Boom Boom Boom (n): Shorthand for "the meat of a match," often done right before the finish [dfn.], where the wrestlers do their key signature spots. In planning out a match, a wrestler may say to another: "We'll start out with a test of strength, then..., then boom boom boom, and the heels run in for the DQ."
Bounce (n) Old, rarely used term for the move that leads to the pinfall.
Boys (n) Wrestlers.
Bozark (n) A female wrestler; a rarely used old carney [dfn.] term.
Brass (n) Management.
Bull (n) Old, rarely used term for the promoter.
Bump (n, v) To fall to the mat after being on the receiving end of a wrestling maneuver or blow to the body. Common throughout a match, and can be executed by a referee late in a match in order to create circumstances where a heel can get away with cheating without the referee seeing it and disqualifying him.
Bump Ring (n.): A ring with a greater than average padded surface or bounce to it that allows hard bumps [dfn.] to be taken with less impact upon the bump taker. The opposite of a Lucha Ring [dfn.]
Bury (v) 1. To criticize or attempt to defame someone. 2. To lower someone in the eyes of the fans or their peers.
Broadway (n) A draw, called that because years ago it was considered a positive by both wrestlers.
Business, The (n) The wrestling industry.
Call a Match (v) Inform opponent throughout match of upcoming moves or spots [dfn.]; i.e. to "lead the dance."
Canned Heat (n) When crowd cheering and booing is added to a wrestling TV show in post-production.
Card (n) A line-up of matches.
Carney (n.) Short for "carnival language," the root of many insider wrestling terms where professional wrestling has roots in the early-1900s, including Kayfabe [dfn.] and mark [dfn.]. The language of carny was once common inside the ring among wrestlers and referees, similar to Pig-Latin where a syllable or more is added to any word. such as "finish" being turned into "fee-ya-zin-ish" or "gimmick" being turned into "Gee-ya-mimmick." Sometimes used by people on the fringe of the business who want to appear "insider," often resulting in snickering as soon as they leave the room. Use of Carny alone won't lead to instant acceptance among wrestlers and promoters.
Carry (v) 1. To "call a match' [dfn.]. 2. To make a lesser opponent look skillful in the eyes of the fans.
Chairshot (v) The act of hitting someone with a chair during the course of a wrestling match or brawl.
Cheap Heat (n) Usually referring to heel [dfn.] fan heat [dfn.], although can refer to any form of fan heat, to achieve heat through means that do not take polished and respected skill, such as swearing at fans, using racial epithets, making lewd hand gestures, or exploiting a political situation (i.e. a hostage crisis, war, or natural disaster).
Closet Champion (n.): A title holder who defends his title less often than average, usually a Heel [dfn..] who is considered a coward for protecting his title rather than honorably defending it often.
Color (n) Blood.
Comeback (n.): The point in a match where a wrestler, usually a babyface [dfn.] begins to show signs of life by taking over offense after the other wrestler, usually a heel, has been dominating offense for several minutes.
Copout Finish (n): A finish to a match that is in indecisive or controversial, a often considered unsatisfying, in an effort to avoid having one of the top stars involved in the match suffer a clean pinfall or submit.
Cut a Promo (v) 1. To be interviewed or give promotional speech on upcoming match in order to arouse fan interest in match. 2. (slang) To brow-beat or demean someone skillfully.
Dagger (n) A prepared blade with more of the razor exposed than necessary.
Dark Match (n) A match that is not taped for television at a television taping or live broadcast. Also can refer to a match that is taped merely to be used for review by promoters at a later time to evaluate the skill of a young wrestler, but not meant to ever air on TV.
Dead weight (n): When a wrestler goes limp in the middle of a move to make his opponent look weak or to just rib [dfn.] him. Similar to sandbagging [dfn.]
Deal, The (n) A title belt may sometimes be referred to as The Deal.
Do Business (v.): Do a job [dfn.] or angle when asked regardless of whether it helps you look good. A wrestler is known as "doing business" if he cooperates with what is requested of him. Two wrestlers "do business" together when they work together to get a match or angle over.
Doing Business on the Way Out (n.): To do jobs [dfn.] before one leaves a particular promotion. By doing clean jobs to talent that is staying is considered good etiquette in order to give those wrestlers some added momentum or credibility in the fans' eyes at the departing wrestler's expense.
Double Juice (adj.) Means two wrestlers bladed [dfn.] during a given match. Can be expanded to "triple juice," etc.
Draw (n) 1. A time-limit match with no winner. 2. Insider term for cash payment night of show as an advance on the earned paycheck to be issued later; a per diem.
Drawing Power (n.): Having recognition with fans as a star, someone who fans pay to see. A wrestler with Drawing Power is considered a big enough star that when he is on an event, it draws more fans or viewers.
Dud (adj.): A poor match with nearly no redeeming value usually involving "Showing Light" and "Missed Spots," often the result of inexperienced wrestlers or lazy performances.
Dusty finish (n) To have an apparent pinfall in a match, usually counted by a second referee, only to have it overruled by the original referee, who usually was temporarily knocked out while the second referee counted a pinfall. (Although not a finish invented by Dusty Rhodes, it was used so often by Rhodes during his booking reigns that the finish [dfn.] has taken on his name.)
Enforcer (n) A legitimately tough wrestler with shooting [dfn.] skills, usually tight with the promoter, who would help get out-of-line wrestlers in check through stiff work in the ring, or threats of a locker room beatdown.
Face (n) Short for babyface [dfn.].
False Comeback (n) The point in a match where the babyface [dfn.] begins to regain offense only to quickly be stopped by heel; done to arouse heat [dfn.].
Feeding (v.): The heel's [dfn.] role during a babyface [dfn.] comeback [dfn.] where he runs at the babyface only to be repeatedly fended off, with the hope that the series of bumps [dfn.] by the heel will generate positive fan heat [dfn.] for the babyface. Babyface wrestlers like a "good feeder" (n.). A babyface can also feed the heel in hope of generating fan sympathy.
Feud (n) A feigned battle, usually a series of matches, between two or more wrestlers or teams meant to draw fans to an arena.
Fighting Champion (n.): A champion who defends his title often.
Finish (n) The ending to a match; can include a series of stock events that lead up to the pinfall, submission, disqualification, countout, or draw.
Finisher (n) Move that leads to end of match.
Flair Flip (n): A move, popularized by Ric Flair, where a wrestler when whipped into a corner turnbuckle, flips upside down and often ends up on the other side of the ropes on his feet on the ring apron.
Flat Back Bump (n): A bump [dfn.] in which a wrestler lands solidly on his back with high impact, spread over as much surface area as possible. It's considered professional to take Flat Back Bumps for an opponent, rather than land softly on the side or just drop to a knee, which is easier on the body, but doesn't make the opponent look as strong.
Foreign Object (n) An object foreign to a match; a weapon to be used to injure an opponent. (Sometimes jokingly called an "international object" stemming from Ted Turner's policy in the late-'80s of never referring to anything as "foreign," but rather to use the word "international," on television stations he owned; although primarily aimed at CNN, it was picked up by TBS wrestling announcers.)
Garbage Wrestling (n.): A term for the style of wrestling that incorporates frequent use of massive bleeding, foreign objects, gimmick stipulations, and brawling in and out of the ring without much traditional athleticism and ring psychology; a wrestling style that takes more "guts" and endurance for pain than practiced skill.
Gas (n) Steroids.
Gate (n) Amount of money generated from ticket sales.
Geek (v) Cut one's self.
Gig (v) To blade dfn.], to cut one's own forehead with a razor or another sharp object.
Gig Mark (n) A scar from blading.
Gimmick. (n) 1. The persona, usually artificially created, one has in order to draw fan interest. 2. Slang for a foreign object [dfn.].
Gimmicked (v) Slang for hitting someone with a foreign object [dfn.].(adj.) Indicates object has been altered, i.e. "gimmicked chair" would indicate it was altered to break easily when used as a weapon.
Gizzmo (n) Old term for gimmick [dfn.]
Glom (v) To stiff [dfn.] someone.
Go Home (v) Said by one wrestler to another, meaning to go to the finish of a match.
Go Over (v) To beat someone. (also, "put over")
Go Through (n): A time limit draw.
Going Bush (v) Moving from major league, full-time promotion to a regional or independent, i.e. "bush league"; an older term not used much today.
Good Hand (n): A wrestler who other wrestlers enjoy working with due to that wrestler being in total control during the match, not getting lost, and not working too stiff [dfn.] or too light [dfn.] Also called a "Steady Hand." Opposite is a "Poor Hand" or "Bad Hand."
Green Boy (n) Inexperienced wrestler.
Gusher (n) A deep, heavily bleeding cut, usually as a result of blading [dfn.]; severity of cut can be intended or unintended.
Handles (n) Names wrestlers use among themselves, sometime real names, usually not their ring names; an older term not often used today.
Hardway (adv.) A type of cut incurred without a razor blade, usually unintentionally.
Heat 1. (n) Crowd noise, usually means boos and jeers, although also refers to general crowd noise, including cheers and clapping. 2. (slang) To "have heat" is to be in poor standing with someone.
Heavy (n): A wrestler who is hard to lift, although not necessarily due to his size. A small wrestler who simply doesn't cooperate well in being lifted could be called heavy.
Heel (n) The "bad guy" or "villain." The performer whom the promoter books [dfn.] in the position of being booed.
Highspot (n) A move, usually aerial, that includes fast motion among two or more wrestlers; often risk is involved or at least perceived.
Hold Up (v) When a wrestler refuses to wrestle until he gets a payday bigger than originally agreed upon with the promoter.
Hood (n) Masked wrestler or the mask itself.
Hooker (n) A worker with legit wrestling and submission skills and a tough reputation, often an enforcer [dfn.] of a locker room. The title of being a "hooker" was earned only through years of proving ones self against other respected submission wrestlers. Antiquated term, replaced with the term "shooter."
Hope Spot (n.): While a babyface [dfn.] is being beaten on by the heel to generate heat [dfn.], he teases a comeback [dfn.] to raise fans' hope that he is making a full-fledged comeback, only to have the heel [dfn.] take over offense once again. A "hope spot" usually comes just a few seconds or minutes before a full-fledged babyface comeback.
Hot Move (n) A highspot (dfn.); a maneuver by a wrestler that is exciting.
Hotshot (n) When a promoter or booker rushes to a feud, a climax of a feud, or books a big match on TV instead of at a PPV or house shows, trying to get a short-term boost for business right away at the expense of greater revenues had patience been shown. Also applies to angles which are done for shock value rather than acting as part of a calculated ongoing storyline, also as an attempt to get a short-term boost in ratings or attendance, often at the expense of the long-term welfare of the company.
Hot Tag (n) When a battered babyface finally tags fresh partner.
House (n) Number of fans in building, can include non-paying fans.
House Show (n) 1. A card not taped for television. 2. An event in a town visited consistently by the given promotion.
Hype (v, n): The promotional efforts that are made to increase awareness and popular of wrestlers, organizations, or events.
Job (n) A planned, voluntary loss.
Jobber (n) Wrestler who loses, usually on television, to help image of pushed [dfn.] wrestler; preliminary wrestler; one who does jobs [dfn.]
Jobroni (n, slang) 1. Slang for jobber [dfn.] 2. Used to refer to wrestler with a push [dfn.] who has done several jobs [dfn.] lately. 3. A general derogatory term for someone, akin to calling someone a "loser."
Juice (v) To cut oneself in order to draw blood, usually from the forehead. (n) 1. Blood. 2. Slang for steroids or other muscle-enhancing drugs.
Kay Fabian (n):Slang term for a mark [dfn.] (See also, Kayfabe).
Kayfabe, Ka-Fabe (n, v, adj) Dating back to carnival days, this word is used in many contexts, generally referring to the protecting of industry "secrets." It's believed to originate from the word "fake" being inverted and turned into Carny [dfn.] The word is often said by one in the business to indicate everyone around him should stop talking openly because someone not privy to the inner-workings of the business just entered a room. To "kayfabe someone" is to withhold information from them. Originally in carnivals, the term was yelled to signal trouble.
Lead Ass (n., adj.,v.): A wrestler who is uncooperative in the ring. A "lead ass" wrestler will "lead ass" his opponent in the ring.
Lemming (n): A short-tailed, furry rodent known for its peculiar habit of committing mass suicide by hurling itself - along with hundreds of other lemmings - over steep cliffs and into the ocean, in essence committing mass suicide for no apparent reason other than every other lemming is doing it, too. In the world of pro wrestling, the term "lemming" began in the 1980s, referring to the WWF's large percentage of relatively uninformed, somewhat gullable, and blindly loyal fans unaware of other wrestling products in the U.S. and the world. In the 1990s, a "lemming" is a term bestowed on narrow-minded, blindly faithful fans for any promotion, not just the WWF.
Light (adv.): To work "light" or "lightly" is to give the appearance to the audience of not laying in one's punches and kicks hard or in general trying to be too easy on one's opponent. Considered derogatory.
Load (v.): 1. To place a foreign object to an article of clothing (boot, elbow pad, knee pad, boot, etc.) to give the impression that the subsequent move will inflict more damage on an opponent. 2. To use more top-name wrestlers than usual on an event to help increase the attractiveness of the event to customers, "to load a card."
Loose (adj.) To work loose is to be a wrestler who applies holds and moves with less force than average; considered a positive in most situations. Opposite of tight [dfn.]
Lucha Libre (v., adj.): Literally means "free fighting" in Spanish, now most often used as the term to describe the Mexican style of wrestling which consists of high-flying acrobatic moves, wrestlers often wearing masks, different tag rules than in the U.S. and Japan where tags aren't necessary to switch who is officially in the ring, and a preponderance of six-man tag matches as opposed to one-on-one matches. Traditional Lucha Libre wrestlers worked from the right side of the body rather than the left, which is used throughout most of the rest of the world. In order to be more compatible with the predominant world style, most of today's lucha libre wrestlers are able to Work from the Left Side [dfn.]
Lucha Ring (n.): Usually referring to a ring built for the Mexican style of wrestling in which hard bumps [dfn.] or flat back bumps [dfn.] aren't often taken, but acrobatic, low-impact moves are dominant in the match, so the surface is made of hard wood boards supported by steel bars with little give. This favors balance over padding. The opposite of a Bump Ring [dfn.].
Manager (n): A performer, most often a heel, who acts on air and at live events as a business associate for a wrestler. The manager is ostensibly in charge of the wrestlers business, contract, and travel matters, but is actually utilized by the promotion to cut promos for the wrestler and interfere on his behalf at ringside, thus helping him get heel heat [dfn.]. A manager is rarely actually involved in the off-camera dealings of the wrestler, although that's not always the case. For instance, Jim Cornette acted as a travel aid for wrestlers he managed over the years and Paul Ellering handled the business dealings of the Road Warriors early in their careers.
Mark. (n) 1. A person who believes wrestling matches to be real. Dates back to wrestling's roots in carnivals where the targets of carnival scams were referred to as "marks." Some sources say in the carnival days, when an operator of a scam spotted a real sucker, he would mark his back with a piece of chalk, thus literally "marking" the "mark." Other sources say the term comes from the idea of "hitting the mark" successfully, with the idea being the scam was aimed at the vulnerable sucker, and when it worked, it hit the "mark." 2. A fan of or participant in the wrestling industry who believes in whole or in part that any aspect of the wrestling industry is more important than making money (i.e. a wrestler could be referred to as a mark by a promoter or other wrestlers for being preoccupied with fan-perception (such as holding a title belt) more than being concerned with being paid what he is worth.); (n, slang) A person who believes they are an expert on the wrestling business based on limited knowledge of the inner-workings of the sport; derogatory.
Mark Out. (v, slang) To enthusiastically be into an angle [dfn.] or match as if you were "a mark"; to suspend one's disbelief for the sake of enjoying to a greater extent a match or an angle [dfn.].
Marriage (n) 1. A feud [dfn.] between two wrestlers or teams. 2. A series of matches that goes to each town in which a promotion runs live events, sometimes more than once in each town, until the feud is finished.
Marshmallow (n) A fat wrestler; old, rarely used term.
Mic Work (v.): The art of speaking, of giving Promos [dfn.]
Mid-Carder (n.) A wrestler who wrestles in the middle of events, is seen as being higher in seniority than a Preliminary Wrestler [dfn..], but less than a Money Draw [dfn.]
Missed Spot (n.): A move in which the timing is off and an injury could have or did happen or it Showed Light [dfn.]
Mizark (n, slang): The carny [dfn.] slang term for mark [dfn.]
Money Mark (n): A promoter who invests his own money in a wrestling promotion in order to get close to wrestlers and feel as if he is part of the wrestling industry. Wrestlers often pretend to be friends with the Money Mark, but snicker behind his back about fleecing him.
Money Match (n.): A match that is placed near the end of a live event which was most heavily promoted and is believed to be the main reason fans attended the event or watched the match on TV.
Monster Heel (n.): A Heel [dfn.] who dominates his opponents and is well above average in size.
Mouthpiece (n) An on-camera manager.
Novelty Acts (n.): Beginning in the depression era of the early 1930s, "usual" or "freakish" performers were hired to perform on events to add extra incentive for fans to attend, such as giant wrestler, midgets, "hillbillies," hairy beasts, grotesque or deformed people, or literally trained animals (such as "Man vs. Bear" matches). Novelty Acts rarely stayed in one territory for long since their appeal was seeing them in person once, but not repeatedly.
No-sell (v.): To stop selling [dfn.] a move or moves of your opponent in order to give the impression you are invincible at that moment (i.e. Hulk Hogan's "superman comeback" [dfn.] at the end of his matches, Jerry Lawler after pulling down his strap, Road Warrior Hawk throughout much of his typical match).
No-show (v) To not show up for a scheduled appearance, can refer either to a promoter falsely booking a wrestler or a wrestler missing a scheduled appearance.
Office (n) 1. The headquarters of a wrestling promotion. 2. Slang for the promoter and office workers, source of decisions that affect wrestlers on the road.
Outlaw Promotion (n.): A wrestling organization that runs against an established promoter in a certain territory. During the days where there were dozens of established territories, promoters outside a territory would often send a top wrestler to a fellow promoter to help him battle an Outlaw Promotion's attempt to compete in or take over his territory.
Over (adj.) Popular with intended audience.
Paper (v) To give away tickets to an event, often done to fill seats for television tapings.
Paying Dues (v) General term for gaining experience and showing respect toward veterans; includes in-ring experience, long drives, hard work for low pay.
Pencil (n) A booker [dfn.] or promoter.
Phantom Bump (v.): When a referee or wrestler takes a bump even though the move they are selling [dfn.] showed a bunch of a light [dfn.].
Phantom Foreign Object (n.): When a wrestler pretends to have a foreign object (see Shakespeare [dfn.])
Plant (n) A person - sometimes a wrestler, office employee, or friend or relative of employee - in audience who feigns being a fan and participates in angle [dfn.]. Can also be a star or athlete.
Policeman (n) A wrestler skillful or strong enough to enforce a promoter's wishes; able and willing to shoot [dfn.] to make a point with unruly opponent; somewhat outdated today.
Pop. (v) A rise, usually cheering or booing, out of the crowd.
Popcorn Match (n.): The match right after intermission on a house show that is meant to provide the least incentive for fans to rush back to their seats and stop buying merchandise or concessions. Usually the match is filled with rest holds involving wrestlers fans don't currently care passionately about, or mid-carders who turn it down a notch. A wrestler with a nagging injury who can't work at 100 percent may be placed in the Popcorn Match position in order to give him an easy night of work to reduce the odds of aggravating the injury.
Post (v) To ram opponent's head into the steel ring post or similar object.
Potato (v) To legitimately, either accidentally or on purpose, hit or execute a move with force on opponent.
Preliminary Match (n.): A match held early on the card, usually not a Money Match [dfn.]. Often Dark Matches [dfn.] are considered Preliminary Matches.
Preliminary Wrestler (n.): A wrestler who wrestles early on events and isn't involved in Money Matches [dfn.], often a younger wrestler or a wrestler who is older but without Drawing Power [dfn.] and whose role is to help younger wrestler with potential to be Draws get better.
Program (n) Same as feud [dfn.] or marriage [dfn.], including matches, interviews, and angles [dfn.].
Promo (n.): 1. A speech, statement, or interview by a wrestler or other performer to try to sell his match to the viewing audience. 2. A vignette or short video hyping an upcoming match or highlighting a certain wrestler.
Promoter (n.) Usually refers to the head of a wrestling company, although can refer to regional promoters who help the head of a company promote events.
Promotion 1. (n) A wrestling company. 2. (v) Hype for an event.
Pullapart Brawl (n) A brawl involving an original batch of combatants and several more wrestlers from the locker room who intended to either take sides or break up the original brawl.
Push (v) The act of a wrestler being promoted on television and through other means in order to give that wrestler popularity or recognition, usually through victories, interviews, and television features.
Put Over (v) 1. To be "put over" is to get the pinfall victory. To "put someone over" is to get pinned. 2. To compliment someone.
Rat (n.): See "Ringrat."
Receipt (n) Used in the context of a shoot or a work, the act of gaining justified revenge, i.e. doing something that if it weren't a retaliatory tactic would be seen as being wrong.
Red. (n) Blood.
Red Means Green (phrase): A old phrase used to point out that wrestlers who bled would often get a bigger payoff from a promoter if he was willing to blade [dfn.] and bleed. Term made famous when it was featured on the 1983 ABC "20/20" story by John Stossell exposing the inner workings of pro wrestling.
Ref Bump (n.): When the referee takes a bump [dfn.] at a specified time in a match so a wrestler or manager, usually a heel, can commit an illegal move against his opponent. The referee usually remains stunned just long enough for the illegal act to take place.
Rest Hold (n) A hold that takes place during a match that gives wrestlers time to breathe between highspots, applied lightly, without pressure.
Rib (v, n): A practical joke, prank, or teasing aimed at a wrestler for laughs or to get across a point. A veteran wrestler may rib a rookie as a type of initiation, or a locker room leader may rib a disruptive force to send a message. Ribs can be light-hearted fun (common ribs are locking someone's bag handles shut with a padlock and rubbing hair removal cream on their eyebrows while sleeping on a plane) or serious (such as defecating in their bag while they are in the ring or at ringside).
Ring Rat (n.): A woman who hangs around arenas and hotels after wrestling cards looking to go to bed with wrestlers.
Rizat (n, slang): The carny [dfn.] slang term for "ring rat" [dfn.]
Road Agent (n) Employee who travels with wrestlers and oversees execution of house shows.
Run In (v) When a babyface Saves [dfn.] a colleague from an unfair attack by a heel or when a heel interferes in a match to save his colleague from being defeated fairly by a babyface.
Run-In (n.): The act of interfering in a match or running to the ring when you're not officially part of the match.
Sandbag (n.): To make another wrestler look bad by not cooperating as much with their moves, making your body "heavier" in an attempt to make the opponent look weaker and ineffective. A younger wrestler with a big push who is developing an ego problem may be sent a message by a "policeman" [dfn.] to send a message that their opponent and the promoter are truly in charge of the fans' perception of their power and skills.
Schmoz (n) A crowd of wrestlers during a pullapart [dfn.] brawl; general chaos meant to conclude an angle or match without having to book anything intricate.
Screwjob (adj.) A finish with controversial ending, usually upsetting fans, often inconclusive or unsatisfying; often a reversal against the babyface (derogatory).
Scripted (n.): A more mainstream term for Worked [dfn.], meaning preplanned, as in the case of a match, angle, or interview.
Sell (v) To act as if you have been on the receiving end of a legitimate wrestling or fighting maneuver, both in motion and in facial expression.
Shakespeare (v.): The lost art of pretending to have a foreign object that the wrestler "hides" on himself and keeps out of sight from the referee, which is "used" to inflect damage on his opponent when in fact there is no object. It was used decades ago to draw crowd heat [dfn.] and keep the referee busy, but it is rarely used today.
Sheets (n) Slang for industry trade journals, newsletters, results bulletins, fanzines, and fan club bulletins; often used in a derogatory tone. (Of those publications, those which contain "insider" information are also referred to as "kayfabe sheets." Derogatory terms include "dirt sheets," "rag sheets," and "scandal sheets.")
Shill (n): Term for a blindly loyal or biased fan or employee of a wrestling company whose inability to criticize or disagree with anything that person's favorite promotion does ultimately negates their credibility.
Shoot (n, adj.) 1. A work [dfn.] that becomes a legitimate wrestling contest or fight. 2. (v, slang) To legitimately hit or hurt one's opponent on purpose. 3. (adj.) A comment with some truth behind it.
Shooter (n) One who shoots [dfn.] using amateur wrestling skills.
Showing Light (v) Because of flawed execution, to unintentionally expose to fans that a maneuver did not connect, i.e. someone throwing a punch which the opponent sells [dfn.] when the punch did not come close to hitting the opponent.
Smark (n) A relatively new slang term for a fan who believes he or she is "smart" [dfn.] based on a certain amount of inside knowledge, but is perceived by someone else (usually someone within the industry) to be less informed than the fan himself or herself believes; combination of the words smart and mark [dfn.].
Smart (n) A person who has knowledge of the inner-workings of the wrestling business.
Soft (adj.) See "loose."
Spot (n) A wrestling move or series of moves.
Spot Show (n) A wrestling event held in a town not visited on a consistent basis.
Spuds (n): A slang term used to describe a match with a lot of potatoes [dfn.], i.e. "Spuds were flying all over the ring in that match."
Squash 1. (n, adj.) A mismatch, usually on television designed to put over [dfn.] a pushed [dfn.] wrestler who dominates offense and beats opponent, usually a jobber [dfn.]. 2. (v) To dominate offense and win a match.
Stiff 1. (adj.) To hit harder or execute holds and moves with more force than most; one who "works [dfn.] tight." 2. (v) When a promoter doesn't pay a wrestler or when a wrestler takes an advance payment and doesn't show up at the card [dfn.]
Stocking (n) Old term for masked wrestler.
Stooge 1. (n) Anyone who informs promoter of something wrestlers would prefer to be kept secret, often another wrestler or referee. 2. (v) To tell on someone. 3. (n.) An underling associate of a heel wrestler who does the "dirty work" for that wrestler.
Strap (n) Championship belt.
Stretch (v) To use a legitimate and painful amateur wrestling hold.
Stretched (v) To be injured, sometimes intentionally by opponent; also refers to a worked [dfn.] injury.
Stretchered (v) To be carried out on a stretcher while feigning an injury suffered during a match or an angle.
Strong Style Wrestling (n) A form of worked [dfn.] wrestling found in Japan that stresses realistic-looking action at the expense of highspots [dfn.]. Sometimes called "shooting," although that's rarely an accurate account of the matches it is referring to.
Submission Hold. (n) 1. A hold that fans believe can lead to the finish of a match via submission. 2. A hold that is meant to invoke high emotion due to being complicated and more devastating-looking than a common resthold.
Superman Comeback (n.): To begin no-selling [dfn.] your opponent's moves during your comeback giving the aura of invincibility in order to generate positive fan heat.
Swerve (n) 1. A joke pulled by one wrestler on another. 2. A false report by a wrestler or promoter to another wrestler or promoter or a member of the press.
Switch the Heat (v) To pass blame.
Territory (n) 1. The area in which a given promotion runs wrestling matches and airs its television show. 2. Slang for actual territorial wrestling promotion.
Tight (adj To work tight is to be a wrestler who applies holds and moves with more force than average; realistic. Can be a negative or positive quality, depending on the style the opponent prefers. Opposite of loose [dfn.], soft [dfn.]
Tope (v) Flying move over top rope from inside the ring to floor (pronounced toe-pay).
Trust (n) An alliance among regional promotions.
Turn (v) To change one's persona from heel [dfn.] to babyface [dfn.] or from babyface to heel.
Tweener. (n) One who is neither a babyface [dfn.] nor a heel [dfn.], or one who is in the process of turning [dfn.] from one to the other.
Work. (n) 1. A rationalized lie. 2. Predetermined outcome. (v) To lie, deceive, or mislead someone. 3. (v) To skillfully wrestle or act out storylines to make fans believe what they are seeing is impromptu genuine battle or arguing.
Work the Left Side (v.): The style of wrestling where most moves are executed on the left side of the opponent and to the opponent's left side. Originally wrestlers agreed to Work the Left Side so that when their opponent made their Comebacks [dfn.], they could do so believably with their right arm at full strength. Working the Left Side is predominant worldwide now, but before the 1990s, in Mexico, it was most common for wrestlers to Work the Right Side. Because of problems adapting to international matches, most contemporary wrestlers out of Mexico know how to Work the Left Side, or work from both side.
Worker (n) Wrestler. Context is usually positive.
Workrate (n) The pace of a match and the skill level exhibited therein.
System's Awesome Insider Match Breakdown
This side of the globe I've always heard these referred to as the "Seven Steps" of a match- which apply to pretty much every match, with minor tweaks in formula for different situations.
1. Establishment- the two wrestlers establish who is the babyface, and who is the heel. This is done in your entrance, mostly, and any interaction before the bell. It's important to do this before you ever lock up, because it's what makes them initially emotionally invested in all the in-ring action.
2. Shine- now that they know who they're backing, you have the babyface look good here. He's demonstrating that he's more than a match for the heel, and outdoing him at this stage in the game. This carries the story along, because now they know that on a level field, you can beat the heel.
3. Cutoff- the heel sees a crack in the armor of the babyface, and brutally stops him in his track. Heel MIGHT cheat here, but it's not necessary- he just needs to do something that's mean and looks like it hurts.
4A. Heat- The heel is humiliated, in pain, and probably scared- and he remembers every damn thing the babyface just did to him. So he goes to work on the poor bastard, taking every opportunity to brutalize the guy. Maybe he cheats, maybe not, but he IS a dick the entire time either way.
4B. Hope- This isn't so much a next step as something that will probably happen during the heat, unless it's a very short match. If the babyface is put through TOO much abuse and is just a rag doll, the crowd will eventually lose interest in seeing the heel beat him up. The babyface needs to stay on FIRE throughout the heat, smouldering, angry, looking desperately for any way to fight back, occasionally finding ways and looking like they may be back in the game... only for the heel to cut them off at every turn.
5. Double Down- the babyface FINALLY buys himself a moment to breathe. Maybe the heel makes a mistake or gets too cocky. Maybe the babyface gets lucky. The important thing is that the heel needs to get hit critically here, and put the crowd at the edge of their seats to see if their champion can gather himself and be ready to take the heel down for good.
6. Comeback- the babyface IS ready. And the babyface gets his retribution for everything the heel did to him in the heat. He's white hot, angry, desperate, and determined to finish things.
7. Finish- You go home. This is the first thing you should have in your mind before you put the rest of the match together, because the whole match should be constructed to make the finish matter. This is where the question of who will win is answered, and you finish your story- whether it's with a "The End," "And They Lived Happily Ever After," or a "To Be Continued..."
jTj's Guide To Writing Fan Fiction Videos
SpoilerjTj?s Guide to Writing a Fan Fiction Video
I have been getting a lot of requests lately with help on how I write my desire/promotion videos for my feds. Then I just realized that I was spending a lot of my time explaining it to individual people when I could just write this out and share it with everyone. Let me just say that I?m not saying that I?m a master at this or that I?m better than any other person who does it, but that I have probably done a 100 or so of these things and it?s just something that I find really easy to do. I?m hoping that by sharing this with you guys that you too will be able to do them. They aren?t pivotal for your Fed, but for those who want to add just a little something extra, this may be for you.
There are basically two different kinds of videos that I type. The desire video, which is what I believe should be wrestler or tag team specific. Then I also do promotion videos which I feel is more towards a pay-per-view or show. Before you start, you should decide what you are trying to do with your video. If you are trying to introduce a new wrestler, I?d go with a desire video. If you are going to push a certain match on a card, I?d go with a promotion video.
While many people believe that a Desire video is any video that is accompanied with music, that isn?t how I look at it. A desire video to me, is something to promote a particular wrestler or group of wrestlers with something in common. The WWF began a series of these in the 90?s, some with The Hardy Boyz, Edge, Undertaker, Triple H and the last one I remember seeing was Kurt Angle. It?s basically just a video package with music and a little talking from the wrestler. I believe that you have a little more freedom with what you can and cannot do with these videos. You can expand on character and leave the idea of what you are trying to do just a little bit.
I use these as openers for weekly shows, and video packages for Pay-Per-Views. These videos are very matter-of-fact. They have one goal, promote the match, the show, or the PPV. You don?t have as much freedom to add certain things, however, the WWE has popularized this in video packages such as Armageddon by not showing just wrestling footage but shots of nuclear bombs, building being blown away and the such. If you do stray from wrestling, stick to a theme.
While not every video NEEDS music, I think it is a very important part. You can always substitute the music for talking or just acing it altogether. I find the music is a great breaking point. It helps with the flow. If you want someone talking instead, that would be fine as well. But, if you DO go with the music, it is important to choose the song properly. You don?t want to just throw some random song in that has no meaning. With the WWE?s Armageddon videos they chose ?The End is Near? which fit the theme of the PPV VERY well. This will become something you hate later on. You will start looking into the lyrics and find out that 75% of popular music is about a girl or relationship or something totally retarded. Fitting songs are rare and hard to come by. But once you have found a good song, then you want to get the lyrics of it. A simple search engine can help you get them. Just copy and paste? easy as that.
You want everything to be uniform. Every single person does their coding differently so I won?t lecture you on how it should be. However, for all purposes I?ll use my formatting just to show you. Remember, we have MANY good tools on Pw that you should utilize to make this pretty. What good is a video if it looks like crap and no one is going to read it? So.. this is my step.
1. I paste the lyrics in word.
2. I type my coding into the word document.
3. I begin with the lyrics.
4. I put open and close quotations on each line.
5. Then I identify the band before each line of the song in bold.PHP Code:
?When darkness turns to light,?
?It ends tonight.??
?It ends tonight.?
6. I then center EACH line.PHP Code:
[b]All-American Rejects -[/b] ?When darkness turns to light,?
[b]All-American Rejects -[/b] ?It ends tonight.?
[b]All-American Rejects -[/b] ?It ends tonight.?
7. Then you add the proper spacing between each line. *It is important that you put SOME character between each spacing. If you don?t, when you preview your coding on Pw, you will lose any coding that runs on from line to line and have to redo it again (just as it looks in #6's PHP coding).PHP Code:
[center][b]All-American Rejects -[/b] ?When darkness turns to light,?
[b]All-American Rejects -[/b] ?It ends tonight.?
[b]All-American Rejects -[/b] ?It ends tonight.?[/center]
8. And now you have your layout for your entire package. You just need the video to go along with it.PHP Code:
[center][b]All-American Rejects -[/b] ?When darkness turns to light,?[/center]
[center][b]All-American Rejects -[/b] ?It ends tonight.?[/center]
[center][b]All-American Rejects -[/b] ?It ends tonight.?[/center]
The Video (or Action)
This is actually the easiest and yet hardest part of the whole thing. At first you are going to have a hundred ideas to put in here. Let me just get this out of the way. If you are doing a promotion video. My advice is to copy and paste old matches into this. Some of your cooler spots and things. By doing that, you eliminate yourself from having to actually write anything new in this. But, if you are looking for something new, this is my hints.
1. Be creative. Not everything has to be ?wrestling action.? You can show someone in the backstage area looking like they are about to die from a match. Show someone doing something totally un-wrestling related.. as long as it relates to your video, and the music, you are in good standing.
2. Be descriptive. Describe everything going on in the video parts the best you can. Write emotion, write action, write drama? just explain everything you can about the sequence.
3. Be artistic. I remember writing a video in which I was explaining wrestlers standing still as the camera was moving around them. Behind them was a movie screen with action shots of them in the ring. The wrestlers weren?t moving but there was action all around them.
4. Work the cameras. Let the reader know where the camera is and where it is aimed. A shot of a wrestling ring is different from overhead than it is from the side. Little things like that can give the reader a better idea of what you are imagining as your write it.
5. Try not to get repetitive. A lot of people fall into the ?The scene does this? or ?The Angle does this.? It gets very repetitive and boring. Throw in some other words like ?transitions? ?changes? ?rotates? ?moves to.? Grab a thesaurus and go to town. There are many ways to describe it.
6. Practice. If you fail once, don?t stop. Keep trying and you?ll eventually find a pattern that you like and you can stick with it and make it damn good.
7. Plug the action between the lyrics. It is damn near impossible to write lyrics and action at the same time. So what I do is try to write a line of music to go along with about the equivelant length of that line with action. So I end up with one line of music (sung at 3-5 seconds) that goes along with about 3-4 lines of actions.. (in actions at 3-5 seconds). It's about the closest form of reality that I've been able to show so far.
This is one of my favorite videos. It worked well for the wrestler, the music was perfect, and all and all just had fun typing it. Remember, if you can make certain lines of the song fit with what?s going on in the video, you have just mastered the art. It is something that I still have trouble with to this day.
Desire: The Cowboy In Me
John Bradshaw Layfield
?The Cowboy In Me? - Tim McGraw:: Earlier today, the fourth finalized contract for Tri-State Wrestling was announced publicly. Although he has a short-term contract for The Pure Cup Tournament against Bob Holly, John Bradshaw Layfield has just signed the line for a one year commitment to the newest NWA wrestling company. 3SW released the following video on their website. ::
Tim McGraw - ?I don't know why I act the way I do.?
:: The video begins with country music, ?The Cowboy In Me? by Tim McGraw playing over a shot of an American Flag. The view changes to a long entrance ramp with a white limousine cruising down it. The moon roof of the limo is open and wrestling superstar, John Bradshaw Layfield is half-hanging out the top. ::
Tim McGraw - ?Like I ain't got a single thing to lose.?
:: Bradshaw has is displaying his signature grin while holding his arms out to both sides, a white cowboy hat in one hand. Balloons and confetti are falling all around him. The camera closes in on him, smiling from ear to ear. The shot freezes for a moment before it transitions over to the next. ::
Tim McGraw - ?Sometimes I'm my own worst enemy.?
:: The scene cuts to an in-ring shot of JBL. An unidentifiable opponent irish-whips him into the ropes and Bradshaw comes off misses a clothesline that knocks the referee to the mat. The scene advances forward and shows John Bradshaw Layfield lay an unknown wrestling title on his open forearm and deliver a devastating lariat to his opponent as the referee glances up and sees him, immediately disqualifying him. ::
Tim McGraw - ?I guess that's just the cowboy in me.?
:: Classic footage is shown of John Bradshaw Layfield wearing an American flag designed collar shirt, carrying a heavyweight title, and doing an end-zone-like dance that he made famous. The scene is shown in slow motion before advancing forward. ::
Tim McGraw - ?I got a life that most would love to have.?
:: A shot of Bradshaw in the backstage area of an arena is displayed. He is walking around with an entourage while wearing a fancy suit. Just like the other shots before he is wearing his trademark cowboy hat. The group is drinking glasses of champagne and he had a knock-out on each arm. ::
Tim McGraw - ?But sometimes I still wake up fightin' mad.?
:: Another cut to his in-ring action of him going berserk in the ring. He tosses an opponent to the outside of the ring and starts tearing apart the announcer table. He orders two goofy announcers out of the way before he drags his opponent in front of it and delivers one of his trademark powerbombs through the table. ::
Tim McGraw - ?At where this road I'm heading down might lead.?
:: A clip of John Bradshaw Layfield?s Tri-State Wrestling contract signing is cut in. Closing in on the final moments of the signing, JBL is standing on the stage holding the 3SW Heavyweight Title and looking at it like it is already his possession. His eyes glued to the gold, passion in his every glance. ::
Tim McGraw - ?I guess that's just the cowboy in me.?
:: More in-ring shots are displayed. Beginning with him on the microphone talking to many opponents from time passed. Only the faces of currently signed 3SW wrestlers are shown. In some shots he has rage built up and shaking with fury. In others he is jokingly smiling and having a good time. ::
Tim McGraw - ?The urge to run, the restlessness.?
:: The speed of the video increases and begins the next montage is full of many shots of him charging across the ring and delivering his devastating lariat. Time after time he connects with the powerful clothesline and sends opponents flying across the ring on the back of their necks. Occasionally they will flip backwards and land on their faces. ::
Tim McGraw - ?The heart of stone I sometimes get.?
:: Footage of illegal strikes with weapons is next displayed. Some of him using titles that he has held in the past. Most are of him delivering vicious chair shots to unsuspecting opponents. A few are of him using other weapons like cowbells and ring bells. Many opponents lay in the ring, covered in blood. ::
Tim McGraw - ?The things I've done for foolish pride.?
:: Footage is shown of JBL wrestling through a time where he had a serious back injury, thus making the injury grow until he can?t wrestle through the pain anymore. In one shot he takes a powerful slam and screams in agony in the ring holding his back. ::
Tim McGraw - ?The me that's never satisfied.?
:: Other shots that 3SW likely doesn?t have the rights to display is shown. A magazine spread of him holding hundred dollar bills in a spread to show his wealth begins the montage. The series of shots ends with JBL standing in the center of the ring while fake dollar bills fall from the sky with his face on them. ::
Tim McGraw - ?The face that's in the mirror when I don't like what I see.?
:: The final action shots are of John Bradshaw Layfield sitting in the ring on his knees. He is staring at the mat for the longest time. He looks up with sadness in his eyes. He stands up and waves to the crowd before he steps through the ropes and walks up the entrance ramp with his back to the camera. ::
Tim McGraw - ?I guess that's just the cowboy in me.?
:: The final footage is of JBL back in the white limousine smiling at the fans. He places his white cowboy hat on his head as the shot turns to black. The words ?The Cowboy In Me? by Tim McGraw are shown. They fade and are replaced with ?John Bradshaw Layfield?. Again, just blackness. The final shot says ?Coming Soon. - 3SW, before the video cuts. ::
If you are still having trouble with this, please feel free to drop me a private message on here or through MSN/AIM anytime. I?ll be glad to help you as much as I can.____________________
Fan Fiction Guide to Match Summaries
SpoilerFan Fiction Guide to Match Summaries
I?ve been asked by a few members to help them with their match summary writing, and well, I have a few extra hours on my hands and thought I?d go ahead and knock this out while it?s on my mind. Just a small disclaimer, I don?t pretend to be a master at match summaries, or even good at them. This is just my take on what is right about them, and some of the mistakes that we commonly make when writing them. For those of you asking yourselves, ?what is a match summary,? well, it?s pretty simple: it is a match that covers the important points of a match and takes generally a small fraction of the time that it normally would to write the full match. They are normally used in weekly shows, and the full matches are used for Pay-Per-Views; though they are interchangeable and some people swear by full matches, while others will only write summaries. This Guide will help those of you who don?t know how to write a match summary or are struggling with getting them right.
 Where do you begin?
Some writers believe that by writing a summary it is easier and you don?t have to do as much work. That couldn?t be further from the truth. By writing a summary, you should only be saved one thing, and that is length of the match. Match summaries still require extensive planning and psychology.
[ a ] You should always begin with the outcome and work backwards. It is no secret that the ending of the match is the culmination of a long hard fight. Your ending should generally be the most entertaining part of a match. So you should plan accordingly that your biggest spot of the match, is what ends the match.
[ b ] Be creative with your endings. Not every match has to end with wrestler A hitting wrestler B with their finishing move and getting the pin. There is so much you can explore with match endings, and I don?t have the time nor the patience to write them all, so if you want help in that department, head on over to Youtube and start watching matches.
 What to write / What to exempt?
There are two important things to remember when writing a summary; does what I am typing in the match have any effect on the outcome? And am I straying away from the point?
[ a ] If you are writing something that has no effect on the ending, chances are, you need to delete it and start over. This is why you begin with the outcome. If you are planning on say, using a lariat for your ending, followed by a pin.. then during the course of the match, you need to concentrate on your winner hitting moves that effect the neck, back, shoulders, head, and chest.
[ b ] You need to remember at all times that you don?t need to give away the ending of the match in the summary. If you concentrate on the wrestler who you intend on winning the match beating the other wrestler to a pulp on a concentrated area, then you are pretty much telling the reader that he will hit a move on that area to win the match. The loser, unless it is a squash match, needs to have just as much a say in the match direction, so you leave the reader guessing who will win.
[ c ] Please don?t forget, don?t write too much into your summary. There is one thing worse than a one line match summary that tells what happened in the match in one sentence, and that is a fifty line summary that makes no sense, leading to the ending. Don?t write too much, summaries are intended on helping you. Don?t make it work against you.
[ d ] One thing I do when I?m getting ready to write a match, is give two possible outcomes. One where wrestler A wins, and one where wrestler B wins. During the match, I work both ends of the rope. I try to make readers believe that either man could get the victory.
 Formatting and Paragraphs.
What I?m about to tell you is just MY take on how to write match summaries. I encourage you to find what works best for you and go with it. However you do it, just stick with it throughout your matches.
[ a ] I do three paragraphs. One where wrestler A is in control. One where wrestler B is in control. And one highlighting the final spot or couple of spots that could lead the reader to believe the match could go either way.
[ b ] Paragraph one, I go right into wrestler A in control. I always shoot for the focal point of his attack. If he is planning on delivering an RKO, he will use an arsenal aimed at the head and neck of his opponent. I never stray from that path with that wrestler.
[ c ] Paragraph two, I do a transition (sometimes beginning in paragraph one and evolving into two) that takes the control and speed of the match from wrestler A, and gives it to wrestler B. The second half of the second paragraph is the control of wrestler B in the match. If he is planning on hitting a german suplex for the win, he will aim at the neck, back, and shoulders of the opponent as his arsenal.
[ d ] Paragraph three is where it gets interesting. This is where I work the ending into the match and it will always give the reader the impression that either man can hit their finisher, or reverse a hold, and pick up the win at any second.
 Skipping Time.
This is one of the trickiest forms of match summaries. Because realistically, if you read a match summary and imagine it in your head, it would normally only go about a minute or two. So how do you make the reader believe that a match that looks to go under three minutes, to go fifteen? Easy.
[ a ] Transition assaults. This is where you encompass a large period of time into one or two sentences. It could be as simple as, ?Wrestler A takes control of the match for the next couple of minutes. He delivers an assault on Wrestler B, concentrating on the injured right arm, by applying a series of armbars and related moves.? That easy, you just covered a couple of minutes in just two sentences.
[ b ] Down Time. It can only be believed that wrestlers will get fatigued during the match. You can work this to your favor. Just like the transition assaults, these kinds of moves and the moments following, will make the reader believe that a larger amount of time than they are reading has past. An example being, ?Wrestler A delivers a spinning spinebuster out of nowhere. The next couple of minutes is spent with the two wrestlers trying to regain their strength, with back and forth action that sees Wrestler A taking control of the match.? It?s much trickier to work, but if you can get it in, it works.
[ c ] Just remember that you can do these time skips in many different manners. Find a way to make it work for you and run with it.
 Psychology and Selling.
If the ending of a match is the most entertaining part of a match, selling and psychology would be the most important part of a match. All three tie in with each other, believe it or not.
[ a ] Just because you are writing a match summary, does NOT mean you can forget about selling and psychology. In-fact, I?d be more irritated to read a summary mess it up because you have less writing to worry about.
[ b ] If wrestler A takes the beating of a lifetime, at the end of the match, you can ruin the entire process by him acting like superman and delivering move after move as if nothing had ever happened to him.
[ c ] Please remember, that everything you write in the match, should have a direct outcome on the ending. If wrestler B was taking punishment to his arm the entire match and goes to deliver a chokeslam, you can sell it perfectly by having his arm give away to the hold and dropping the opponent. It just makes it all flow better.
 Match Spots.
These are the moments in the match that make it a step above just reading two men punch each other the entire thing. They can be as simple as a DDT out of nowhere, but as crazy as a string of moves that change the direction of the match, or give a hint of extra excitement.
[ a ] While the punch here, kick here style is very good for matches, they will generally be received as boring by the reader. What you need is to include the important spots of the match.
[ b ] What I normally do is, write a paragraph of psychological wrestling, with a wrestler methodically targeting another wrestler, followed by a spot that should also effect that same targeted area.
[ c ] Spots don?t have to be crazy, like a triple flip suicida leg drop off of a steel cage, through a burning table. They need to make sense to the situation. If someone is a luchadore, then yes.. doing an insane jump might make sense (just remember selling.. those kinds of spots only work when a wrestler hasn?t been effected by punishment during the course of a match.) But if you have a larger brawler, you may consider using a move that has high impact and generally isn?t seen that often during the course of a normal wrestling match. The possibilities are endless.
Match summaries, are very effective forms of writing that will help you get through your week to week shows, and help build to your Pay-Per-View by influencing your feuds. But if done wrong, they can detract from the whole process. Underwriting will leave them feeling jipped, and overwriting will make them feel like they wasted their time. It is something the needs a lot of practice to master.
And please let me just say again, that in no way am I a master at this. In fact, reading through some of my own, I find that some of them are down right bad. But these are just some of the things that I have picked up over the past couple of months that I wanted to share with you. And if you are having a problem writing them, still, after reading this; then please shoot me a PM and I will work with you offline about them. Hopefully this helped you.____________________
WWE + TNA WRESTLER BIOS
SpoilerCredit: Wrestling MVP
Okay, I guess this can be an open forum for anyone to add what they wish but I decided to do this to help and stop people from having to go and search this up opening multiple pages. Basically, I am listing the weights, heights and location of the wrestlers from WWE and TNA. I guess you can say the essential stuff. Anyway, I credit WWE.com, TNAWrestling.com and Wikipedia for the info. I hyperlinked every name myself so it may end up that a couple aren?t working. Again, I planned to do Free Agents but I?ve already been at this for a while yesterday and two and a half hours today (with breaks) so someone else can do that bit. I have to much time on my hands now that I?m unemployed. Oh, and depending on what skin you use it may come up all black and you'll have to highlight it.
INFO FOR WWE SUPERSTARS
Alicia Fox ? Ponte Vedra Beach, California; 129lbs; 5ft 9in
Batista ? Washington D.C.; 290lbs; 6 ft 6in
Beth Phoenix ? Buffalo, New York; 150lbs; 5 ft 7in
Big Dick Johnson ? Las Vegas; 5ft 7in
Big Show ? Tampa, Florida; 441lbs; 7ft
Carlito ? The Caribbean; 220lbs; 5ft 10in
Chavo Guerrero ? El Paso, Texas; 210lbs; 5ft 9 in
Chris Masters ? Los Angeles, California; 265lbs; 6ft 4in
Cody Rhodes ? Charlotte, North Carolina; 232lbs; 6 ft 1in
Evan Bourne ? St. Louis, Missouri; 183lbs; 5ft 9in
Festus ? North Carolina; 330lbs; 6ft 7in
Gail Kim ? Toronto, Ontario, Canada; 125lbs; 5ft 4in
Hornswoggle ? Belfast, Northern Ireland; 138lbs; 4 ft 4in
Jack Swagger ? Perry, Oklahoma; 263lbs; 6ft 6in
?Hacksaw? Jim Duggan ? Glen Falls, New York; 280lbs; 6ft 3in
Jamie Noble ? Hanover; West Virginia; 170lbs; 5 ft 8in
Jerry Lawler ? Memphis, Tennessee; 236lbs; 6ft
Jillian Hall ? Louisville, Kentucky, 125lbs, 5 ft 6im
John Cena ? West Newbury, Mass.; 240lbs; 6ft 1in
JTG ? Brooklyn, New York; 245lbs; 6ft 1in
Kelly Kelly ? Jacksonville, Florida; 108lbs; 5ft 5in
Kofi Kingston ? Kingston, Jamaica, 225lbs, 6ft 1in
Lillian Garica ? New York City; 5 ft 6; 110lbs
Mark Henry ? Silsbee, Texas; 392lbs; 6 ft 1in
Maryse ? Montreal, Quebec; 125lbs; 5ft 8in
Michael Cole ? Syracuse, New York; 176lbs; 5ft 9in
Mickie James ? Richmond, Virginia, 124lbs, 5 ft 1in
Montel Vontavious Porter ? Miami, Florida, 252lbs; 6ft 3in
Mr. McMahon ? Greenwich, Connecticut; 248lbs; 6ft 2in
Primo ? San Juan, Puerto Rico; 218lbs; 5ft 10in
Randy Orton ? St. Louis, 245lbs , 6 ft 4
Rosa Mendes ? San Mateo, California; 125lbs; 5ft 8in
Santino Marella ? Paterson, New Jersey; 227lbs; 5 ft 10in
Shawn Michaels ? San Antonio Texas, 225lbs, 6 ft 1
Triple H ? Greenwich, Connecticut.; 260lbs; 6 ft 4in
Abraham Washington ? Texas, USA
Brie Bella ? Scottsdale, Arizona; 125lbs; 5ft 6in
Christian ? Toronto, Ontario, Canada; 227lbs; 6ft 2in
Courtney Taylor ? Ocala, Florida; 120lbs; 5ft 5in
Ezekiel Jackson ? Harlem, New York; 290lbs; 6ft 4in
Goldust ? Hollywood, California; 238lbs; 6ft 6in
Gregory Helms ? Raleigh, North Carolina; 215lbs; 6 ft
Josh Matthews ? Sea Isle City, New Jersey; 143lbs; 5ft 9in
Katie Lea Burchill ? Chelsea, England; 135lbs, 5 ft 8
Matt Striker ? New York City; 237lbs; 5ft 10
Nikki Bella ? Scottsdale, Arizona; 125lbs; 5ft 6in
Paul Burchill ? Chelsea, England; 247lbs; 6ft 4in
Savannah ? Hong Kong, China; 115lbs; 5ft 5in
Sheamus ? Dublin, Ireland; 280lbs; 6ft 6in
Shelton Benjamin ? Orangeburg, South Carolina; 245lbs; 6ft 2in
The Hurricane ? Unknown; 215lbs; 6ft
Tiffany ? New Orleans, Louisiana; 125lbs; 5ft 6in
Tommy Dreamer ? Yonkers, New York; 255lbs; 6ft 2in
Tony Atlas ? Roanoke, Virginia; 275lbs; 6ft 3in
Tony Chimel ? Cherry Hill, New Jersey; 6ft 1in
Tyler Reks ? Laguna Beach, California; 252lbs; 6ft 3in
Vladimir Kozlov ? Moscow, Russia; 302lbs; 6ft 6in
William Regal ? Blackpool, England; 244lbs, 6ft 2in
Yoshi Tatsu ? Tokyo, Japan; 220lbs; 6ft 1in
Zack Ryder ? Long Island, New York; 214lbs; 6ft 1in
Charlie Haas ? Dallas, Texas; 249lbs; 6ft 2in
Chris Jericho ? Manhasset, New York; 226lbs; 6ft
CM Punk ? Chicago, Illinois; 220lbs; 6ft 1in
Curt Hawkins ? Long Island, New York; 221lbs; 6ft 1in
David Hart Smith ? Calgary, Alberta, Canada; 260lbs; 6ft 5in
Dolph Ziggler ? Hollywood, Florida; 221lbs; 6ft
Drew McIntyre ? Ayr, Scotland; 250lbs; 6ft 5in
Edge ? Toronto, Ontario, Canada; 250lbs; 6ft 5in
Eve ? Denver, Colorado; 131lbs; 5ft 8in
Finlay ? Belfast, Northern Ireland; 233lbs; 5ft 10in
The Great Khali ? India; 420lbs; 7ft 3in
Jim Ross ? Westville, Oklahoma; 250lbs; 5ft 10in
Jimmy Wang Yang ? Austell, Georgia; 205lbs; 5ft 9in
John Morrison ? Los Angeles, California; 223lbs; 6ft 1in
JTG ? Brooklyn, New York; 235lbs; 6ft 1in
Justin Roberts ? Scottsdale, Arizona; 170lbs; 5ft 10in
Kane ? Parts Unknown; 326lbs; 7ft
Kung Fu-Naki ? Japan; 192lbs; 5ft 7in
Layla ? Miami, Florida; 120lbs; 5ft 2in
Maria ? Chicago, Illinois; 12olbs; 5ft 7.5in
Matt Hardy ? Cameron, North Carolina; 236lbs; 6ft 2in
Melina ? Los Angeles, California; 123lbs; 5ft 4in
Michelle McCool ? Palatka, Florida; 127lbs; 5ft 10in
Mike Knox ? Phoenix, Arizona; 293lbs; 6ft 6in
Natalya ? Calgary, Alberta, Canada; 135lbs; 5ft 5in
R-Truth ? Charlotte, North Carolina; 228lbs; 6ft 2in
Rey Mysterio ? San Diego, California; 175lbs; 5ft 6in
Shad ? Brooklyn, New York; 295lbs; 6ft 7in
Slam Master J ? Louisville, Kentucky; 215lbs; 5ft 10in
Theodore Long ? Birmingham, Alabama; 160lbs; 5ft 10in
Todd Grisham ? Hattiesburg, Mississippi; 160lbs; 6ft 1in
Tyson Kidd ? Calgary, Alberta, Canada; 195lbs; 5ft 9in
The Undertaker ? Death Valley; 299lbs; 6ft 10in
Abyss ? Parts Unknown; 350lbs; 6ft 10in
AJ Styles ? Gainesville, Georgia; 215lbs; 5ft 10in
Alex Shelley ? Detroit, Michigan; 205lbs; 5ft 10in
Alissa Flash ? San Francisco, California; 142lbs; 5ft 8in
Amazing Red - Brooklyn, New York; 145lbs; 5ft 6in
Awesome Kong ? Tokyo, Japan; 272lbs; 5ft 9in
BG James ? Marietta, Georgia; 240lbs; 6ft 3in
Bobby Lashley ? Denver, Colorado; 252lbs; 6ft 3in
Booker T ? Houston, Texas; 252lbs; 6ft 3in
Brother Devon ? New York City; 260lbs; 6ft 1in
Brother Ray ? New York City; 329lbs; 6ft 4in
Brutus Magnus ? King?s Lynn; 240lbs; 6ft 4in
Christy Hemme ? Los Angeles, California; 116lbs; 5ft 5in
Chris Sabin ? Detroit, Michigan; 205lbs; 5ft 10in
Cody Deaner ? Muscle Shoals, Alabama; 220lbs; 6ft
Consequences Creed ? Marietta, Georgia; 205lbs; 5ft 10in
David Penzer ? Atlanta, Georgia; 190lbs; 5ft 7in
Daffney ? Sybil, Texas; 130lbs; 5ft 6in
D?Angelo Dinero ? The Streets of Harlem, New York; 230lbs; 6ft 1in
Daniels ? The City of Angels; 224lbs; 6ft
Doug Williams ? Reading, Berkshire, England; 235lb; 6ft
Don West ? Nashville, Tennessee; 281lbs; 5ft 9in
Dr. Stevie ? New York City Bellevue Hospital; 235lbs
Eric Young ? Vancouver, British Columbia; 225lbs; 5ft 11in
Hamada - Tokyo, Japan; 143lbs; 5ft 4in
Hector Guerrero ? El Paso, Texas; 239lbs; 6ft 1in
Hernandez - Houston, Texas; 285lbs; 6ft 2in
Homicide ? Brooklyn, New York; 205lbs; 5ft 10in
James Storm ? Leiper?s Fox; Tennessee; 230lbs; 6ft
Jay Lethal ? Elizabeth, New Jersey; 210lbs; 5ft 10in
Jeff Jarrett ? Nashville, Tennessee; 230lbs; 6ft
Jeremy Borash ? Orlando, Florida; 180lbs; 5ft 10in
Jim Cornette ? Louisville, Kentucky; 210lbs; 6ft 1in
Jethro Holliday ? Waxahachie, Texas; 245lbs; 6ft 4in
Kevin Nash ? Detroit, Michigan; 335lbs; 7ft
Kip James ? Austin, Texas; 280lbs; 6ft 5in
Kiyoshi ? Osaka, Japan; 230lbs; 6ft
Kurt Angle ? Pittsburgh, Pennsylvania; 240lbs; 6ft
Lauren Brooke ? Orlando, Florida; 110lbs; 5ft 6in
Madison Rayne ? Washington DC; 115lbs; 5ft 3in
Matt Morgan ? Fairfield, Connecticut; 330lbs; 7ft
Mick Foley ? Long Island, New York; 287lbs; 6ft 2in
Mike Tenay ? Los Angeles, California; 5ft 8in
ODB ? Minneapolis, Minnesota; 130lbs; 5ft 6in
Rhaka Khan ? Chicago, Illinois; 116lbs; 6ft 2in
Rhino ? Detroit, Michigan; 275lbs; 5ft 10in
Rob Terry ? Swansea, Wales; 260lbs; 6ft 4in
Robert Roode ? Manhattan, New York; 250lbs; 6ft
Samoa Joe ? The Isle of Samoa, 225lbs; 6ft 2in
Sarita ? La Luz; 120lbs; 5ft 6in
Scott Steiner ? Detroit, Michigan, 280lbs; 6ft 1in
So Cal Val ? Southern California; 105lbs; 5ft 7in
Sojourner Bolt ? Chicago, Illinois; 140lbs; 5ft 4in
Shark Boy ? The Deep Blue Sea; 205lbs; 5ft 10in
Sharmell ? Houston, Texas; 125lbs; 5ft 7in
Sheik Abdul Bashir ? Tehran, Iran; 215lbs; 5ft 10in
Sting - Venice Beach, California; 255lbs; 6ft 2in
Suicide ? Yucca Valley, California; 215lbs; 6ft 1in
Tara ? California; 155lbs; 5ft 8in
Taylor Wilde ? Toronto, Ontario, Canada; 115lbs; 5ft 2in
Taz ? Brooklyn, New York; 240lbs; 5ft 9in
Traci Brooks ? Toronto, Ontario; 127lbs; 5ft 4in
Velvet Sky ? The Big Apple; 125lbs; 5ft 6in
Fan Fiction: 20 Questions
Fan Fic' Discussion
Fan Fiction: Power 10 (on hiatus)
What Did You Think Of The Last Show You Read?
Hall Of Fame:
Class of 2011
Class of 2010
Fan Fiction: Year End Awards (2012)
Fan Fiction: Year End Awards (2011)
Fan Fiction: Year End Awards (2010)
Fan Fiction: Year End Awards (2009)
Fan Fiction: Year End Awards (2008)
Fan Fiction: Year End Awards (2007)
Fan Fic: WRESTLEMANIA
Fan Fic: SUMMERSLAM
Fed Thread 29 is just like all the other Fed Threads, but in a suite.
Fed Thread 28: When We Say Fed, You Say Thread!
Fed Thread 27: The Whole Fed'n Show
Fed Thread 26: FED. ME. MORE.
Fed Thread XXV: LIVE! From Madison Square Garden
Fed Thread: 24 Carat Fiction
Fed Thread 1000 (23): A Post For Every RAW!
Fed Thread 22: 1,000 Posts in 30-ish Days
Fed Thread 21: O(cire), Canada!
Fed Thread XX: Where It All Begins Again
Fed Thread: To 40 Pages and Beyond
Fed Thread: Barely Legal
Fed Thread: X-Seven
Fed Thread: Split?
Fed Thread: Hybrid
Fed Thread: Flawless
Fed Thread: Legacy
Fed Thread: Tradition
Fed Thread: Reloaded
Fed Thread: X
Fed Thread The Ninth Inning
Fed Thread The Ocho
Fed Thread VII
Fed Thread of Tomorrow
Fed Thread Returns
Fed Thread Prime
Fed Thread Forever
Fed Thread Round II
Fed Thread [Rebirth]
Just hitting reset since we crossed the 1,000 post mark. It's a mod thing.
As always, this thread is reserved for fed hype, discussion, etc. All other chat goes in the Gen Discussion thread.
Things are happening....
Big thanks to Surrender!
Spoiler2014 TNA Draft Winner
Winner of the "Who to look out for in 2014" Fan Fic Award
Fan Fic's Most Improved Writer(2013-14)
Retired "The Kid" at PW Summerslam
Winner of the 2017 PW Royal Rumble
Was planning to spend some time away, but I got an idea for a project. I need your help. Shoot me a PM with 1 guy who you think is misused/underused and 1 guy you think should be fired because they're not doing anything with him. Thanks.
Some ideas I've been thinking about for a while now are kind of starting to come together. It would be a modern day fed set in 2016. It would be pro wrestling, traditional and a hybrid style along with a lot of other styles. Nothing set in stone yet. It's all still in the works. I've got a backstory, roster, the first 3 PPV's planned out and a basic idea for a 30 minute weekly show but everything is still up in the air. I'm not even sure I will post it on this forum or a different one since I do want to keep my UFC and ECW feds going here.
Last edited by ShinobiMusashi; 08-12-2015 at 10:28 AM.
How would you call the championship after unifying the United States title with the Intercontinental title? It basicly becomes a World title, no?
Not necessarily. I'd have one absorb the other vs. a new name.
[π: WWPID?] ♥ ♥ ♥ ♥
Got a little something special in the works, been doing a bit of work on it through my two weeks off from work (on the few occasions I've been sober/not hungover to hell. No idea when it'll be posted and how quick updates will be once it is, but just throwing an update out there. I've not just disappeared off the face of the earth writing wise.
I'm writing a backstory WrestleMania for a potential fed. This is my WM32 card:
WWE World Heavyweight Championship
Seth Rollins (c) vs. Roman Reigns vs. Dean Ambrose
MizTV with ... 'Stone Cold' Steve Austin!
Retirement Hell in a Cell Match
The Undertaker vs. Brock Lesnar
Eight Man Ladder Match
United States and Intercontinental Championship Unification
John Cena (c) vs. Randy Orton (c) vs. Kevin Owens vs. Cesaro vs. Bray Wyatt vs. Rusev vs. Luke Harper vs. Sheamus
Intergender Tag Team Match
The Rock & Ronda Rousey vs. Triple H & Stephanie McMahon
Impromtu Singles Match
Jack Swagger vs. Kurt Angle
Stardust vs. Sting
WWE Tag Team Championship
The New Day (c) vs. The Uso's
Daniel Bryan's Last Match
Daniel Bryan vs. Chris Jericho
The André The Giant Memorial Battle Royal
World Series Wrestling is getting closer and closer. I am so excited to unveil this project and I have the first several shows written and several months of storylines. I am tweaking and revising the debut show. My goal is to make this a "real time" fed with shows being posted on their corresponding dates (I will do my best to adhere to this...no promises though).Thanks to everyone who has been reading the preliminary posts on WSW.
I am, paradoxically, too ambitious and too lazy. It's a curse. I could also use a team of editors. Good day.
They stole my finish for Shamrock vs Taz and put their own little spin on it. Taz had Shamrock in the Tazmission, Shamrock tapped out, everyone seen it except for the referee. Taz dumped the ref on his head with a suplex(another one came out). Shamrock locked Taz in the Tazmission, Suzuki double crossed Taz and threw in the towel on him, joining the Lions Den after the match. I just couldn't for the life of me put Shamrock over Taz clean, not in ECW where he has rarely ever lost and never been submitted. Plus it set up Taz vs Suzuki as a nice co-main event for Hardcore Heaven and established Shamrock as the type of heel that can be beaten, he's dangerous, hurts people, but he can be defeated if only you can get around Heyman, who will do anything to protect him and keep him at the forefront of his company(because he draws $$$).
Kid was right all along though.
Last edited by ShinobiMusashi; 08-24-2015 at 03:22 PM.
Really back into the writing groove now and feel fantastic for it, it's so cathartic. Probably have not been writing at this sort of output with such enjoyment since last season was at its peak. Lots of writing and planning for the future being done. Season 12 is all but done in terms of mapping out where I am going, now just to write it all ...
Just two weeks away from Summerslam! Check out RIH's WWE Raw!
Got an idea for a fed but I'm hesitant to run with it. The idea itself is good, but I don't see much potential for longevity. Last couple feds I've tried have crashed and burned for that reason (good idea on paper, nowhere to go after initial idea is out there). Also not having the time to write didn't help, but now that I've been settled in my new home for a few months and we've gotten into a routine with rt2, I have more time.
If I start this up, The Superstar Project will continue. I know a few of you ask me about it from time to time because I don't update it much. I'll probably post entries just as often as I have been, or maybe more if I finally catch the writing bug again due to said new project.
This post isn't really going anywhere, I just had to get this out there.
I know I said it before when I started the project, but it bears repeating. Anyone who wants to drop a few lines or comments can. I am posting quite frequently as the build to the events goes on, but that does not mean I don't want posts interrupting it. Any critique is welcomed.
This idea I'm playing with revolves around a promo I wrote in my head the other day. I just jotted it down in Word and it's one of the best things I've done in a while.
Answered my own question. I'm running with this and seeing what sticks.
I've missed this place... dearly.
If you haven't noticed, I've started a new project that I've been working on for a couple months actually. The first show isn't finished yet but I should have revised and posted up within the next few days. I have no idea how long this will take me or even where it will take me, but that's half the fun of it. If it fails, well... it's not like my record before was that reliable (facepalms as he continues to bury himself.) Either way, I haven't been this excited to do a project in a while.
I actually didn't come here just to plug it, though, I just wanted to address something before people made the comments themselves; some of the promos I've written out are bits and pieces of real-life promos. Not always word-for-word, but a little bit of realism never hurts in my opinion. For example:
There's no way I could do CM Punk's first promo in ECW any better, so I left it as it is.
This will definitely change over time as the story becomes more of my own. Just didn't want you guys thinking I'm a talent-less hack who writes down promos word-for-word from past YouTube videos.
Good to see you back Rad.
The first show is officially up to read, guys. Sorry for the wait. It might need some grammatical revisions in the future but the storytelling is set and isn't going to change. Feeling kind of confident about this one, but I would much appreciate some constructive criticism if any of you get the chance. I've been out of the game for a couple years, after all.
I'd try to post shows all at once, rather than a part of the show here and a part of it there, but I just seem to write more fluidly when I'm doing it on the boards rather than a word document, for some reason.
Last edited by Rad; 09-21-2015 at 05:01 AM.
Last edited by The Dazz; 10-05-2015 at 03:59 PM.
Big thanks to Surrender!
Spoiler2014 TNA Draft Winner
Winner of the "Who to look out for in 2014" Fan Fic Award
Fan Fic's Most Improved Writer(2013-14)
Retired "The Kid" at PW Summerslam
Winner of the 2017 PW Royal Rumble
Gentlemennnn...and ladies. I gotta question.
Besides Ness, do non-wrestling feds do well here?
Are you ready to get Waffed up?
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